Fixed bug 5373 - [PATCH] Rawinput: Get correlated XInput battery info

Joel Linn

Currently the rawinput driver always reports a device as "wired". This changes that to "unknown" and updates it once the device is correlated with xinput.
This commit is contained in:
Sam Lantinga 2020-12-01 13:36:41 -08:00
parent e3966e25ca
commit a3ccf9adca
1 changed files with 30 additions and 1 deletions

View File

@ -282,6 +282,7 @@ static void RAWINPUT_FillMatchState(WindowsMatchState *state, Uint32 match_state
static struct { static struct {
XINPUT_STATE_EX state; XINPUT_STATE_EX state;
XINPUT_BATTERY_INFORMATION_EX battery;
SDL_bool connected; /* Currently has an active XInput device */ SDL_bool connected; /* Currently has an active XInput device */
SDL_bool used; /* Is currently mapped to an SDL device */ SDL_bool used; /* Is currently mapped to an SDL device */
Uint8 correlation_id; Uint8 correlation_id;
@ -308,6 +309,8 @@ RAWINPUT_UpdateXInput()
if (XINPUTGETSTATE(user_index, &xinput_state[user_index].state) != ERROR_SUCCESS) { if (XINPUTGETSTATE(user_index, &xinput_state[user_index].state) != ERROR_SUCCESS) {
xinput_state[user_index].connected = SDL_FALSE; xinput_state[user_index].connected = SDL_FALSE;
} }
xinput_state[user_index].battery.BatteryType = BATTERY_TYPE_UNKNOWN;
XINPUTGETBATTERYINFORMATION(user_index, BATTERY_DEVTYPE_GAMEPAD, &xinput_state[user_index].battery);
} }
} }
} }
@ -1206,7 +1209,7 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
} }
} }
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_UNKNOWN);
return 0; return 0;
} }
@ -1655,6 +1658,8 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
if (!has_trigger_data && ctx->xinput_enabled && ctx->xinput_correlated) { if (!has_trigger_data && ctx->xinput_enabled && ctx->xinput_correlated) {
RAWINPUT_UpdateXInput(); RAWINPUT_UpdateXInput();
if (xinput_state[ctx->xinput_slot].connected) { if (xinput_state[ctx->xinput_slot].connected) {
XINPUT_BATTERY_INFORMATION_EX *battery_info = &xinput_state[ctx->xinput_slot].battery;
if (ctx->guide_hack) { if (ctx->guide_hack) {
SDL_PrivateJoystickButton(joystick, guide_button, (xinput_state[ctx->xinput_slot].state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED); SDL_PrivateJoystickButton(joystick, guide_button, (xinput_state[ctx->xinput_slot].state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
} }
@ -1663,6 +1668,30 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
SDL_PrivateJoystickAxis(joystick, right_trigger, ((int)xinput_state[ctx->xinput_slot].state.Gamepad.bRightTrigger * 257) - 32768); SDL_PrivateJoystickAxis(joystick, right_trigger, ((int)xinput_state[ctx->xinput_slot].state.Gamepad.bRightTrigger * 257) - 32768);
} }
has_trigger_data = SDL_TRUE; has_trigger_data = SDL_TRUE;
if (battery_info->BatteryType != BATTERY_TYPE_UNKNOWN) {
SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
if (battery_info->BatteryType == BATTERY_TYPE_WIRED) {
ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
} else {
switch (battery_info->BatteryLevel) {
case BATTERY_LEVEL_EMPTY:
ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
break;
case BATTERY_LEVEL_LOW:
ePowerLevel = SDL_JOYSTICK_POWER_LOW;
break;
case BATTERY_LEVEL_MEDIUM:
ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
break;
default:
case BATTERY_LEVEL_FULL:
ePowerLevel = SDL_JOYSTICK_POWER_FULL;
break;
}
}
SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel);
}
} }
} }
#endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */ #endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */