mirror of https://github.com/encounter/SDL.git
opengles1: keep cached texturing state correct.
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40a52ceef7
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@ -391,6 +391,8 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
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renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
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texture_h, 0, format, type, NULL);
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texture_h, 0, format, type, NULL);
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renderdata->glDisable(GL_TEXTURE_2D);
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renderdata->glDisable(GL_TEXTURE_2D);
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renderdata->drawstate.texture = texture;
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renderdata->drawstate.texturing = SDL_FALSE;
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result = renderdata->glGetError();
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result = renderdata->glGetError();
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if (result != GL_NO_ERROR) {
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if (result != GL_NO_ERROR) {
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@ -454,6 +456,9 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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renderdata->glDisable(data->type);
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renderdata->glDisable(data->type);
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SDL_free(blob);
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SDL_free(blob);
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renderdata->drawstate.texture = texture;
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renderdata->drawstate.texturing = SDL_FALSE;
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if (renderdata->glGetError() != GL_NO_ERROR) {
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if (renderdata->glGetError() != GL_NO_ERROR) {
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return SDL_SetError("Failed to update texture");
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return SDL_SetError("Failed to update texture");
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}
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}
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@ -1060,6 +1065,9 @@ static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, floa
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data->glEnable(GL_TEXTURE_2D);
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data->glEnable(GL_TEXTURE_2D);
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data->glBindTexture(texturedata->type, texturedata->texture);
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data->glBindTexture(texturedata->type, texturedata->texture);
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data->drawstate.texture = texture;
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data->drawstate.texturing = SDL_TRUE;
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if (texw) {
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if (texw) {
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*texw = (float)texturedata->texw;
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*texw = (float)texturedata->texw;
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}
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}
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@ -1077,6 +1085,9 @@ static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
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GLES_ActivateRenderer(renderer);
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GLES_ActivateRenderer(renderer);
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data->glDisable(texturedata->type);
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data->glDisable(texturedata->type);
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data->drawstate.texture = NULL;
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data->drawstate.texturing = SDL_FALSE;
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return 0;
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return 0;
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}
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}
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