mirror of
https://github.com/encounter/SDL.git
synced 2025-12-08 13:15:10 +00:00
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
This commit is contained in:
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<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
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||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
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||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\..\test\testyuv.bmp">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
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||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testyuv.c" />
|
||||
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\test\testyuv_cvt.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user