mirror of
https://github.com/encounter/SDL.git
synced 2025-12-08 13:15:10 +00:00
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
This commit is contained in:
@@ -101,7 +101,7 @@
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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@@ -138,12 +138,14 @@
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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@@ -216,11 +218,11 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
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@@ -271,6 +273,7 @@
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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<ClCompile Include="..\..\src\video\SDL_video.c" />
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<ClCompile Include="..\..\src\video\SDL_yuv.c" />
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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@@ -319,6 +322,7 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
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@@ -252,9 +252,6 @@
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\mmx.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@@ -384,6 +381,13 @@
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<ClInclude Include="..\..\src\SDL_dataqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@@ -515,9 +519,6 @@
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<ClCompile Include="..\..\src\render\SDL_render.c">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
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<Filter>Source Files</Filter>
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@@ -695,5 +696,12 @@
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<ClCompile Include="..\..\src\SDL_dataqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\SDL_yuv.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
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</ItemGroup>
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</Project>
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