direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds.

This commit is contained in:
Ryan C. Gordon 2019-06-11 02:31:57 -04:00
parent 5fb20b3093
commit a6af0b8291
1 changed files with 10 additions and 10 deletions

View File

@ -1216,7 +1216,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
IDirect3DVertexBuffer9_Release(vbo);
}
if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
vbo = NULL;
}
data->vertexBuffers[vboidx] = vbo;
@ -1225,7 +1225,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
if (vbo) {
void *ptr;
if (FAILED(IDirect3DVertexBuffer9_Lock(vbo, 0, vertsize, &ptr, D3DLOCK_DISCARD))) {
if (FAILED(IDirect3DVertexBuffer9_Lock(vbo, 0, (UINT) vertsize, &ptr, D3DLOCK_DISCARD))) {
vbo = NULL; /* oh well, we'll do immediate mode drawing. :( */
} else {
SDL_memcpy(ptr, vertices, vertsize);
@ -1313,10 +1313,10 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
const size_t first = cmd->data.draw.first;
SetDrawState(data, cmd);
if (vbo) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, first / sizeof (Vertex), count);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (UINT) (first / sizeof (Vertex)), (UINT) count);
} else {
const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count, verts, sizeof (Vertex));
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, (UINT) count, verts, sizeof (Vertex));
}
break;
}
@ -1333,12 +1333,12 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
SetDrawState(data, cmd);
if (vbo) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_LINESTRIP, first / sizeof (Vertex), count - 1);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_LINESTRIP, (UINT) (first / sizeof (Vertex)), (UINT) (count - 1));
if (close_endpoint) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (first / sizeof (Vertex)) + (count - 1), 1);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (UINT) ((first / sizeof (Vertex)) + (count - 1)), 1);
}
} else {
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count - 1, verts, sizeof (Vertex));
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, (UINT) (count - 1), verts, sizeof (Vertex));
if (close_endpoint) {
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, &verts[count-1], sizeof (Vertex));
}
@ -1353,7 +1353,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
if (vbo) {
size_t offset = 0;
for (i = 0; i < count; ++i, offset += 4) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (first / sizeof (Vertex)) + offset, 2);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (UINT) ((first / sizeof (Vertex)) + offset), 2);
}
} else {
const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
@ -1371,7 +1371,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
if (vbo) {
size_t offset = 0;
for (i = 0; i < count; ++i, offset += 4) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (first / sizeof (Vertex)) + offset, 2);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (UINT) ((first / sizeof (Vertex)) + offset), 2);
}
} else {
const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
@ -1395,7 +1395,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&d3dmatrix);
if (vbo) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, first / sizeof (Vertex), 2);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (UINT) (first / sizeof (Vertex)), 2);
} else {
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, verts, sizeof (Vertex));
}