mirror of https://github.com/encounter/SDL.git
Partial fix for bug 2726 - Win32 'mouse' events not applying 'SDL_TOUCH_MOUSEID'
This is a Win32-specific fix for bug 2726. A WinRT fix for this bug was applied separately, via https://hg.libsdl.org/SDL/rev/91f56dcad879 This fix applies SDL_TOUCH_MOUSEID to 'mouse' events coming from touch devices, but only when relative-mouse-mode is turned OFF. This bug is still present when relative-mouse-mode is ON, however Microsoft does not provide documentation on whether or not those input events (which come from WM_INPUT) can be identified as touch-specific or not. Unofficially, that data might be available (via GetMessageExtraInfo()), however this patch only uses MS-documented APIs.
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@ -45,6 +45,9 @@
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#include "wmmsg.h"
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#endif
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/* For processing mouse WM_*BUTTON* and WM_MOUSEMOVE message-data from GetMessageExtraInfo() */
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#define MOUSEEVENTF_FROMTOUCH 0xFF515700
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/* Masks for processing the windows KEYDOWN and KEYUP messages */
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#define REPEATED_KEYMASK (1<<30)
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#define EXTENDED_KEYMASK (1<<24)
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@ -196,7 +199,7 @@ WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
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void
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WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button)
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WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID)
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{
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if (data->focus_click_pending && button == SDL_BUTTON_LEFT && !bwParamMousePressed) {
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data->focus_click_pending = SDL_FALSE;
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@ -204,9 +207,9 @@ WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePress
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}
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if (bwParamMousePressed && !bSDLMousePressed) {
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SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button);
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SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button);
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} else if (!bwParamMousePressed && bSDLMousePressed) {
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SDL_SendMouseButton(data->window, 0, SDL_RELEASED, button);
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SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button);
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}
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}
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@ -215,15 +218,15 @@ WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePress
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* so this funciton reconciles our view of the world with the current buttons reported by windows
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*/
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void
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WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data)
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WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mouseID)
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{
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if (wParam != data->mouse_button_flags) {
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Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
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WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT);
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WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE);
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WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT);
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WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1);
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WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2);
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WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, mouseID);
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WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, mouseID);
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WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, mouseID);
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WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, mouseID);
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WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, mouseID);
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data->mouse_button_flags = wParam;
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}
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}
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@ -235,25 +238,25 @@ WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
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if (rawButtons != data->mouse_button_flags) {
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Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
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if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT);
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
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if ((rawButtons & RI_MOUSE_BUTTON_1_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT);
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
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if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT);
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
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if ((rawButtons & RI_MOUSE_BUTTON_2_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT);
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
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if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE);
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
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if ((rawButtons & RI_MOUSE_BUTTON_3_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE);
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
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if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1);
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
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if ((rawButtons & RI_MOUSE_BUTTON_4_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1);
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
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if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2);
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
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if ((rawButtons & RI_MOUSE_BUTTON_5_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2);
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
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data->mouse_button_flags = rawButtons;
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}
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}
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@ -271,23 +274,23 @@ WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
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keyState = GetAsyncKeyState(VK_LBUTTON);
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if (!(keyState & 0x8000)) {
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT);
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
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}
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keyState = GetAsyncKeyState(VK_RBUTTON);
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if (!(keyState & 0x8000)) {
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT);
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
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}
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keyState = GetAsyncKeyState(VK_MBUTTON);
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if (!(keyState & 0x8000)) {
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE);
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
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}
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keyState = GetAsyncKeyState(VK_XBUTTON1);
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if (!(keyState & 0x8000)) {
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1);
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
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}
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keyState = GetAsyncKeyState(VK_XBUTTON2);
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if (!(keyState & 0x8000)) {
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2);
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
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}
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data->mouse_button_flags = 0;
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}
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@ -410,7 +413,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse->relative_mode || mouse->relative_mode_warp) {
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SDL_SendMouseMotion(data->window, 0, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
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SDL_SendMouseMotion(data->window, mouseID, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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}
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}
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/* don't break here, fall through to check the wParam like the button presses */
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@ -429,7 +433,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse->relative_mode || mouse->relative_mode_warp) {
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WIN_CheckWParamMouseButtons(wParam, data);
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SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
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WIN_CheckWParamMouseButtons(wParam, data, mouseID);
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}
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}
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break;
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