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Sync SDL wiki -> header
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@ -1765,8 +1765,8 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
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/**
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* Destroy the rendering context for a window and free associated textures.
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*
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* If `window` is NULL, this function will return immediately after setting
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* the SDL error message to "Invalid window". See SDL_GetError().
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* If `renderer` is NULL, this function will return immediately after setting
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* the SDL error message to "Invalid renderer". See SDL_GetError().
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*
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* \param renderer the rendering context
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*
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