mirror of https://github.com/encounter/SDL.git
Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture
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@ -452,11 +452,94 @@ static const SDL_BlitFunc colorkey_blit[] = {
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(SDL_BlitFunc) NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key
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};
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static void
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Blit4bto4(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
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int height = info->dst_h;
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Uint8 *src = info->src;
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Uint32 *dst = (Uint32 *) info->dst;
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int srcskip = info->src_skip;
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int dstskip = info->dst_skip;
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Uint32 *map = (Uint32 *) info->table;
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int c;
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/* Set up some basic variables */
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srcskip += width - (width + 1) / 2;
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while (height--) {
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Uint8 byte = 0, bit;
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for (c = 0; c < width; ++c) {
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if ((c & 0x1) == 0) {
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byte = *src++;
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}
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bit = (byte & 0xF0) >> 4;
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if (1) {
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*dst = map[bit];
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}
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byte <<= 4;
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dst++;
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}
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src += srcskip;
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dst = (Uint32 *) ((Uint8 *) dst + dstskip);
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}
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}
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static void
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Blit4bto4Key(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
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int height = info->dst_h;
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Uint8 *src = info->src;
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Uint32 *dst = (Uint32 *) info->dst;
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int srcskip = info->src_skip;
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int dstskip = info->dst_skip;
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Uint32 ckey = info->colorkey;
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Uint32 *map = (Uint32 *) info->table;
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int c;
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/* Set up some basic variables */
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srcskip += width - (width + 1) / 2;
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while (height--) {
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Uint8 byte = 0, bit;
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for (c = 0; c < width; ++c) {
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if ((c & 0x1) == 0) {
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byte = *src++;
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}
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bit = (byte & 0xF0) >> 4;
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if (bit != ckey) {
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*dst = map[bit];
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}
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byte <<= 4;
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dst++;
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}
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src += srcskip;
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dst = (Uint32 *) ((Uint8 *) dst + dstskip);
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}
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}
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SDL_BlitFunc
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SDL_CalculateBlit0(SDL_Surface * surface)
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{
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int which;
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/* 4bits to 32bits */
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if (surface->format->BitsPerPixel == 4) {
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if (surface->map->dst->format->BytesPerPixel == 4) {
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switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
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case 0:
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return Blit4bto4;
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case SDL_COPY_COLORKEY:
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return Blit4bto4Key;
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}
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}
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/* We don't fully support 4-bit packed pixel modes */
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return NULL;
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}
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if (surface->format->BitsPerPixel != 1) {
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/* We don't support sub 8-bit packed pixel modes */
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return (SDL_BlitFunc) NULL;
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@ -309,11 +309,6 @@ SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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return SDL_InvalidParamError("SDL_FillRects(): dst");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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return SDL_SetError("SDL_FillRects(): Unsupported surface format");
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}
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/* Nothing to do */
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if (dst->w == 0 || dst->h == 0) {
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return 0;
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@ -328,6 +323,23 @@ SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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return SDL_InvalidParamError("SDL_FillRects(): rects");
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}
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/* This function doesn't usually work on surfaces < 8 bpp
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* Except: support for 4bits, when filling full size.
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*/
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if (dst->format->BitsPerPixel < 8) {
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if (count == 1) {
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const SDL_Rect *r = &rects[0];
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if (r->x == 0 && r->y == 0 && r->w == dst->w && r->w == dst->h) {
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if (dst->format->BitsPerPixel == 4) {
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Uint8 b = (((Uint8) color << 4) | (Uint8) color);
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SDL_memset(dst->pixels, b, dst->h * dst->pitch);
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return 1;
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}
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}
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}
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return SDL_SetError("SDL_FillRects(): Unsupported surface format");
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}
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#if SDL_ARM_NEON_BLITTERS
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if (SDL_HasNEON() && dst->format->BytesPerPixel != 3 && fill_function == NULL) {
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switch (dst->format->BytesPerPixel) {
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