Disabled raw input debug output

This commit is contained in:
Sam Lantinga 2020-12-09 07:50:15 -08:00
parent d46dd103d9
commit a77a07152a
1 changed files with 1 additions and 2 deletions

View File

@ -67,7 +67,6 @@ typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState;
#endif #endif
/*#define DEBUG_RAWINPUT*/ /*#define DEBUG_RAWINPUT*/
#define DEBUG_RAWINPUT
#ifndef RIDEV_EXINPUTSINK #ifndef RIDEV_EXINPUTSINK
#define RIDEV_EXINPUTSINK 0x00001000 #define RIDEV_EXINPUTSINK 0x00001000
@ -805,7 +804,7 @@ RAWINPUT_DelDevice(SDL_RAWINPUT_Device *device, SDL_bool send_event)
SDL_PrivateJoystickRemoved(device->joystick_id); SDL_PrivateJoystickRemoved(device->joystick_id);
#ifdef DEBUG_RAWINPUT #ifdef DEBUG_RAWINPUT
SDL_Log("Removing RAWINPUT device '%s' VID 0x%.4x, PID 0x%.4x, version %d, handle 0x%.8x\n", device->name, device->vendor_id, device->product_id, device->version, device->hDevice); SDL_Log("Removing RAWINPUT device '%s' VID 0x%.4x, PID 0x%.4x, version %d, handle %p\n", device->name, device->vendor_id, device->product_id, device->version, device->hDevice);
#endif #endif
RAWINPUT_ReleaseDevice(device); RAWINPUT_ReleaseDevice(device);
return; return;