mirror of https://github.com/encounter/SDL.git
Fixed rendering in the iOS touch demo
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parent
7681929cb4
commit
a7e2e3a329
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@ -81,6 +81,7 @@ main(int argc, char *argv[])
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SDL_Event event;
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SDL_Event event;
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SDL_Window *window; /* main window */
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SDL_Window *window; /* main window */
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SDL_Renderer *renderer;
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SDL_Renderer *renderer;
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SDL_Texture *target;
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int done; /* does user want to quit? */
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int done; /* does user want to quit? */
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int w, h;
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int w, h;
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@ -100,29 +101,38 @@ main(int argc, char *argv[])
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initializeTexture(renderer);
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initializeTexture(renderer);
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/* fill canvass initially with all black */
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/* fill canvass initially with all black */
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target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h);
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SDL_SetRenderTarget(renderer, target);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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SDL_SetRenderTarget(renderer, NULL);
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done = 0;
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done = 0;
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while (!done && SDL_WaitEvent(&event)) {
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while (!done) {
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switch (event.type) {
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while (SDL_PollEvent(&event) == 1) {
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case SDL_QUIT:
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switch (event.type) {
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done = 1;
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case SDL_QUIT:
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break;
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done = 1;
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case SDL_MOUSEMOTION:
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break;
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state = SDL_GetMouseState(&x, &y); /* get its location */
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case SDL_MOUSEMOTION:
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SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
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state = SDL_GetMouseState(&x, &y); /* get its location */
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if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
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SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
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drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
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if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
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SDL_RenderPresent(renderer);
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SDL_SetRenderTarget(renderer, target);
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drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
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SDL_SetRenderTarget(renderer, NULL);
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}
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break;
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}
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}
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break;
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}
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}
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SDL_RenderCopy(renderer, target, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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}
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/* cleanup */
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/* cleanup */
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SDL_DestroyTexture(brush);
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SDL_DestroyTexture(brush);
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SDL_DestroyTexture(target);
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SDL_Quit();
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SDL_Quit();
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return 0;
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return 0;
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