mirror of https://github.com/encounter/SDL.git
Fixed overflow in surface pitch calculation
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parent
efe0935904
commit
a7ff6e9615
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@ -28,24 +28,23 @@
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#include "SDL_yuv_c.h"
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#include "SDL_yuv_c.h"
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/* Check to make sure we can safely check multiplication of surface w and pitch and it won't overflow size_t */
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/* Check to make sure we can safely check multiplication of surface w and pitch and it won't overflow Sint64 */
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SDL_COMPILE_TIME_ASSERT(surface_size_assumptions,
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SDL_COMPILE_TIME_ASSERT(surface_size_assumptions, sizeof(int) == sizeof(Sint32));
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sizeof(int) == sizeof(Sint32) && sizeof(size_t) >= sizeof(Sint32));
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/* Public routines */
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/* Public routines */
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/*
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/*
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* Calculate the pad-aligned scanline width of a surface
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* Calculate the pad-aligned scanline width of a surface
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*/
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*/
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static int
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static Sint64
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SDL_CalculatePitch(Uint32 format, int width)
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SDL_CalculatePitch(Uint32 format, int width)
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{
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{
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int pitch;
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Sint64 pitch;
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if (SDL_ISPIXELFORMAT_FOURCC(format) || SDL_BITSPERPIXEL(format) >= 8) {
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if (SDL_ISPIXELFORMAT_FOURCC(format) || SDL_BITSPERPIXEL(format) >= 8) {
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pitch = (width * SDL_BYTESPERPIXEL(format));
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pitch = ((Sint64)width * SDL_BYTESPERPIXEL(format));
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} else {
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} else {
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pitch = ((width * SDL_BITSPERPIXEL(format)) + 7) / 8;
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pitch = (((Sint64)width * SDL_BITSPERPIXEL(format)) + 7) / 8;
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}
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}
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pitch = (pitch + 3) & ~3; /* 4-byte aligning for speed */
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pitch = (pitch + 3) & ~3; /* 4-byte aligning for speed */
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return pitch;
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return pitch;
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@ -59,11 +58,19 @@ SDL_Surface *
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SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
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SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
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Uint32 format)
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Uint32 format)
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{
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{
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Sint64 pitch;
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SDL_Surface *surface;
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SDL_Surface *surface;
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/* The flags are no longer used, make the compiler happy */
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/* The flags are no longer used, make the compiler happy */
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(void)flags;
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(void)flags;
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pitch = SDL_CalculatePitch(format, width);
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if (pitch < 0 || pitch > SDL_MAX_SINT32) {
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/* Overflow... */
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SDL_OutOfMemory();
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return NULL;
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}
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/* Allocate the surface */
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/* Allocate the surface */
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surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
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surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
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if (surface == NULL) {
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if (surface == NULL) {
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@ -78,7 +85,7 @@ SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
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}
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}
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surface->w = width;
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surface->w = width;
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surface->h = height;
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surface->h = height;
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surface->pitch = SDL_CalculatePitch(format, width);
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surface->pitch = (int)pitch;
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SDL_SetClipRect(surface, NULL);
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SDL_SetClipRect(surface, NULL);
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if (SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
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if (SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
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