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Fixed renderer flags to include support for target textures after the renderer is created.
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@@ -447,7 +447,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->GL_BindTexture = GL_BindTexture;
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renderer->GL_UnbindTexture = GL_UnbindTexture;
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renderer->info = GL_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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renderer->window = window;
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