mirror of https://github.com/encounter/SDL.git
Fixed renderer flags to include support for target textures after the renderer is created.
This commit is contained in:
parent
8c7ee701a1
commit
a8f540fe4a
|
@ -648,10 +648,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->DestroyTexture = D3D_DestroyTexture;
|
renderer->DestroyTexture = D3D_DestroyTexture;
|
||||||
renderer->DestroyRenderer = D3D_DestroyRenderer;
|
renderer->DestroyRenderer = D3D_DestroyRenderer;
|
||||||
renderer->info = D3D_RenderDriver.info;
|
renderer->info = D3D_RenderDriver.info;
|
||||||
|
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
||||||
renderer->driverdata = data;
|
renderer->driverdata = data;
|
||||||
|
|
||||||
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
|
||||||
|
|
||||||
SDL_VERSION(&windowinfo.version);
|
SDL_VERSION(&windowinfo.version);
|
||||||
SDL_GetWindowWMInfo(window, &windowinfo);
|
SDL_GetWindowWMInfo(window, &windowinfo);
|
||||||
|
|
||||||
|
|
|
@ -447,7 +447,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->GL_BindTexture = GL_BindTexture;
|
renderer->GL_BindTexture = GL_BindTexture;
|
||||||
renderer->GL_UnbindTexture = GL_UnbindTexture;
|
renderer->GL_UnbindTexture = GL_UnbindTexture;
|
||||||
renderer->info = GL_RenderDriver.info;
|
renderer->info = GL_RenderDriver.info;
|
||||||
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
||||||
renderer->driverdata = data;
|
renderer->driverdata = data;
|
||||||
renderer->window = window;
|
renderer->window = window;
|
||||||
|
|
||||||
|
|
|
@ -103,7 +103,7 @@ SDL_RenderDriver GLES_RenderDriver = {
|
||||||
GLES_CreateRenderer,
|
GLES_CreateRenderer,
|
||||||
{
|
{
|
||||||
"opengles",
|
"opengles",
|
||||||
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC ),
|
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
|
||||||
1,
|
1,
|
||||||
{SDL_PIXELFORMAT_ABGR8888},
|
{SDL_PIXELFORMAT_ABGR8888},
|
||||||
0,
|
0,
|
||||||
|
|
|
@ -1784,7 +1784,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
renderer->info = GLES2_RenderDriver.info;
|
renderer->info = GLES2_RenderDriver.info;
|
||||||
renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
|
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
||||||
renderer->driverdata = data;
|
renderer->driverdata = data;
|
||||||
renderer->window = window;
|
renderer->window = window;
|
||||||
|
|
||||||
|
|
|
@ -375,7 +375,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->DestroyTexture = PSP_DestroyTexture;
|
renderer->DestroyTexture = PSP_DestroyTexture;
|
||||||
renderer->DestroyRenderer = PSP_DestroyRenderer;
|
renderer->DestroyRenderer = PSP_DestroyRenderer;
|
||||||
renderer->info = PSP_RenderDriver.info;
|
renderer->info = PSP_RenderDriver.info;
|
||||||
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
||||||
renderer->driverdata = data;
|
renderer->driverdata = data;
|
||||||
renderer->window = window;
|
renderer->window = window;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue