Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode

Alex Szpakowski

Patch to fix the y component of the position of fullscreen windows in OS X.

In Mac OS X with the latest Mercurial code, when a window is in exclusive-fullscreen the y component of its position is offset by the same amount that is normally taken up by the menubar, resulting in a black bar at the top of the screen.

The recent changes to the internal ConvertNSRect function make it treat the bottom of the menubar as 0 for the y component of window positions, even when the window is fullscreen and 'above' the menubar.

I have attached a patch which fixes the issue by only making the window position relative to the menubar in windowed modes.
This commit is contained in:
Sam Lantinga 2014-06-02 09:09:40 -07:00
parent 6b90d7f58a
commit a8fcbc466a
1 changed files with 14 additions and 10 deletions

View File

@ -49,6 +49,9 @@
#endif #endif
#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
@interface SDLWindow : NSWindow @interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */ /* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow; - (BOOL)canBecomeKeyWindow;
@ -89,9 +92,9 @@
static Uint32 s_moveHack; static Uint32 s_moveHack;
static void ConvertNSRect(NSScreen *screen, NSRect *r) static void ConvertNSRect(NSScreen *screen, BOOL fullscreen, NSRect *r)
{ {
NSRect visibleScreen = [screen visibleFrame]; NSRect visibleScreen = fullscreen ? [screen frame] : [screen visibleFrame];
r->origin.y = (visibleScreen.origin.y + visibleScreen.size.height) - r->origin.y - r->size.height; r->origin.y = (visibleScreen.origin.y + visibleScreen.size.height) - r->origin.y - r->size.height;
} }
@ -412,8 +415,9 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
int x, y; int x, y;
SDL_Window *window = _data->window; SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow; NSWindow *nswindow = _data->nswindow;
BOOL fullscreen = window->flags & FULLSCREEN_MASK;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], &rect); ConvertNSRect([nswindow screen], fullscreen, &rect);
if (s_moveHack) { if (s_moveHack) {
SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500); SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
@ -424,7 +428,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
/* Cocoa is adjusting the window in response to a mode change */ /* Cocoa is adjusting the window in response to a mode change */
rect.origin.x = window->x; rect.origin.x = window->x;
rect.origin.y = window->y; rect.origin.y = window->y;
ConvertNSRect([nswindow screen], &rect); ConvertNSRect([nswindow screen], fullscreen, &rect);
[nswindow setFrameOrigin:rect.origin]; [nswindow setFrameOrigin:rect.origin];
return; return;
} }
@ -449,7 +453,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
NSWindow *nswindow = _data->nswindow; NSWindow *nswindow = _data->nswindow;
int x, y, w, h; int x, y, w, h;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], &rect); ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
x = (int)rect.origin.x; x = (int)rect.origin.x;
y = (int)rect.origin.y; y = (int)rect.origin.y;
w = (int)rect.size.width; w = (int)rect.size.width;
@ -934,7 +938,7 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
/* Fill in the SDL window with the window data */ /* Fill in the SDL window with the window data */
{ {
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], &rect); ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
window->x = (int)rect.origin.x; window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y; window->y = (int)rect.origin.y;
window->w = (int)rect.size.width; window->w = (int)rect.size.width;
@ -1010,7 +1014,7 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
rect.origin.y = window->y; rect.origin.y = window->y;
rect.size.width = window->w; rect.size.width = window->w;
rect.size.height = window->h; rect.size.height = window->h;
ConvertNSRect([[NSScreen screens] objectAtIndex:0], &rect); ConvertNSRect([[NSScreen screens] objectAtIndex:0], (window->flags & FULLSCREEN_MASK), &rect);
style = GetWindowStyle(window); style = GetWindowStyle(window);
@ -1138,7 +1142,7 @@ Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
rect.origin.y = window->y; rect.origin.y = window->y;
rect.size.width = window->w; rect.size.width = window->w;
rect.size.height = window->h; rect.size.height = window->h;
ConvertNSRect([nswindow screen], &rect); ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
moveHack = s_moveHack; moveHack = s_moveHack;
s_moveHack = 0; s_moveHack = 0;
@ -1338,7 +1342,7 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
rect.origin.y = bounds.y; rect.origin.y = bounds.y;
rect.size.width = bounds.w; rect.size.width = bounds.w;
rect.size.height = bounds.h; rect.size.height = bounds.h;
ConvertNSRect([nswindow screen], &rect); ConvertNSRect([nswindow screen], fullscreen, &rect);
/* Hack to fix origin on Mac OS X 10.4 */ /* Hack to fix origin on Mac OS X 10.4 */
NSRect screenRect = [[nswindow screen] frame]; NSRect screenRect = [[nswindow screen] frame];
@ -1356,7 +1360,7 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
rect.origin.y = window->windowed.y; rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w; rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h; rect.size.height = window->windowed.h;
ConvertNSRect([nswindow screen], &rect); ConvertNSRect([nswindow screen], fullscreen, &rect);
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) { if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)]; [nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];