mirror of https://github.com/encounter/SDL.git
Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode
Alex Szpakowski Patch to fix the y component of the position of fullscreen windows in OS X. In Mac OS X with the latest Mercurial code, when a window is in exclusive-fullscreen the y component of its position is offset by the same amount that is normally taken up by the menubar, resulting in a black bar at the top of the screen. The recent changes to the internal ConvertNSRect function make it treat the bottom of the menubar as 0 for the y component of window positions, even when the window is fullscreen and 'above' the menubar. I have attached a patch which fixes the issue by only making the window position relative to the menubar in windowed modes.
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@ -49,6 +49,9 @@
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#endif
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#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
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@interface SDLWindow : NSWindow
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/* These are needed for borderless/fullscreen windows */
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- (BOOL)canBecomeKeyWindow;
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@ -89,9 +92,9 @@
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static Uint32 s_moveHack;
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static void ConvertNSRect(NSScreen *screen, NSRect *r)
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static void ConvertNSRect(NSScreen *screen, BOOL fullscreen, NSRect *r)
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{
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NSRect visibleScreen = [screen visibleFrame];
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NSRect visibleScreen = fullscreen ? [screen frame] : [screen visibleFrame];
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r->origin.y = (visibleScreen.origin.y + visibleScreen.size.height) - r->origin.y - r->size.height;
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}
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@ -412,8 +415,9 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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int x, y;
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SDL_Window *window = _data->window;
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NSWindow *nswindow = _data->nswindow;
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BOOL fullscreen = window->flags & FULLSCREEN_MASK;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect([nswindow screen], &rect);
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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if (s_moveHack) {
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SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
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@ -424,7 +428,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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/* Cocoa is adjusting the window in response to a mode change */
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rect.origin.x = window->x;
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rect.origin.y = window->y;
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ConvertNSRect([nswindow screen], &rect);
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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[nswindow setFrameOrigin:rect.origin];
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return;
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}
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@ -449,7 +453,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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NSWindow *nswindow = _data->nswindow;
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int x, y, w, h;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect([nswindow screen], &rect);
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ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
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x = (int)rect.origin.x;
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y = (int)rect.origin.y;
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w = (int)rect.size.width;
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@ -934,7 +938,7 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
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/* Fill in the SDL window with the window data */
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{
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect([nswindow screen], &rect);
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ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
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window->x = (int)rect.origin.x;
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window->y = (int)rect.origin.y;
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window->w = (int)rect.size.width;
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@ -1010,7 +1014,7 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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rect.origin.y = window->y;
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rect.size.width = window->w;
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rect.size.height = window->h;
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ConvertNSRect([[NSScreen screens] objectAtIndex:0], &rect);
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ConvertNSRect([[NSScreen screens] objectAtIndex:0], (window->flags & FULLSCREEN_MASK), &rect);
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style = GetWindowStyle(window);
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@ -1138,7 +1142,7 @@ Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
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rect.origin.y = window->y;
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rect.size.width = window->w;
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rect.size.height = window->h;
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ConvertNSRect([nswindow screen], &rect);
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ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
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moveHack = s_moveHack;
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s_moveHack = 0;
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@ -1338,7 +1342,7 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
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rect.origin.y = bounds.y;
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rect.size.width = bounds.w;
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rect.size.height = bounds.h;
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ConvertNSRect([nswindow screen], &rect);
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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/* Hack to fix origin on Mac OS X 10.4 */
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NSRect screenRect = [[nswindow screen] frame];
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@ -1356,7 +1360,7 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
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rect.origin.y = window->windowed.y;
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rect.size.width = window->windowed.w;
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rect.size.height = window->windowed.h;
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ConvertNSRect([nswindow screen], &rect);
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ConvertNSRect([nswindow screen], fullscreen, &rect);
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if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
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[nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
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