mirror of https://github.com/encounter/SDL.git
Clear the previous bitmap when calculating a new window shape
Fixes https://github.com/libsdl-org/SDL/issues/6428
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@ -77,8 +77,12 @@ SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitm
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int bytes_per_scanline = (shape->w + (ppb - 1)) / ppb;
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Uint8 *bitmap_scanline;
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SDL_Color key;
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if(SDL_MUSTLOCK(shape))
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SDL_LockSurface(shape);
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SDL_memset(bitmap, 0, shape->h * bytes_per_scanline);
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for(y = 0;y<shape->h;y++) {
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bitmap_scanline = bitmap + y * bytes_per_scanline;
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for(x=0;x<shape->w;x++) {
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@ -118,6 +122,7 @@ SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitm
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bitmap_scanline[x / ppb] |= mask_value << (x % ppb);
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}
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}
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if(SDL_MUSTLOCK(shape))
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SDL_UnlockSurface(shape);
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}
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@ -96,7 +96,6 @@ DirectFB_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowSh
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SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface));
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/* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */
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SDL_DFB_ALLOC_CLEAR(bitmap, shape->w * shape->h);
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SDL_CalculateShapeBitmap(shaper->mode, shape, bitmap, 1);
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src = bitmap;
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