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WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1
Thanks to Sylvain Becker for pointing this out!
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@@ -70,6 +70,13 @@ extern "C" {
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#include "SDL_winrtapp_common.h"
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#include "SDL_winrtapp_direct3d.h"
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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/* Calling IDXGIDevice3::Trim on the active Direct3D 11.x device is necessary
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* when Windows 8.1 apps are about to get suspended.
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*/
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extern "C" void D3D11_Trim(SDL_Renderer *);
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#endif
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// Compile-time debugging options:
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// To enable, uncomment; to disable, comment them out.
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@@ -616,6 +623,18 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
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// WinRT.
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SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
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// Let the Direct3D 11 renderer prepare for the app to be backgrounded.
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// This is necessary for Windows 8.1, possibly elsewhere in the future.
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// More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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if (WINRT_GlobalSDLWindow) {
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SDL_Renderer * renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
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if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) {
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D3D11_Trim(renderer);
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}
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}
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#endif
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deferral->Complete();
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});
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}
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