Emscripten: call emscripten_sample_gamepad_data

This commit is contained in:
Charlie Birks 2019-01-29 12:19:00 +00:00
parent 8dab9c956f
commit aacb1091df
1 changed files with 7 additions and 2 deletions

View File

@ -189,13 +189,16 @@ EMSCRIPTEN_JoystickInit(void)
EmscriptenGamepadEvent gamepadState;
numjoysticks = 0;
numjs = emscripten_get_num_gamepads();
retval = emscripten_sample_gamepad_data();
/* Check if gamepad is supported by browser */
if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
if (retval == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
return SDL_SetError("Gamepads not supported");
}
numjs = emscripten_get_num_gamepads();
/* handle already connected gamepads */
if (numjs > 0) {
for(i = 0; i < numjs; i++) {
@ -335,6 +338,8 @@ EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
int i, result, buttonState;
emscripten_sample_gamepad_data();
if (item) {
result = emscripten_get_gamepad_status(item->index, &gamepadState);
if( result == EMSCRIPTEN_RESULT_SUCCESS) {