Added a Windows Gaming Input joystick driver

This driver supports the Razer Atrox Arcade Stick

Some of the quirks of this driver, inherent in Windows Gaming Input:
* There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers.
* You can't read the state of the guide button
* You can't get controller events in the background
This commit is contained in:
Sam Lantinga 2020-04-18 21:41:37 -07:00
parent b90b59279e
commit aba2792896
13 changed files with 1043 additions and 418 deletions

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@ -418,11 +418,13 @@
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
@ -438,6 +440,7 @@
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_exp.c" />

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@ -484,6 +484,9 @@
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

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@ -198,6 +198,7 @@ typedef unsigned int uintptr_t;
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_JOYSTICK_RAWINPUT 1
#define SDL_JOYSTICK_VIRTUAL 1
/*#define SDL_JOYSTICK_WGI 1*/
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_HAPTIC_XINPUT 1
@ -260,3 +261,5 @@ typedef unsigned int uintptr_t;
#endif
#endif /* SDL_config_windows_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@ -1045,7 +1045,7 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const
}
#endif /* __LINUX__ */
if (!mapping && name) {
if (!mapping && name && !SDL_IsJoystickWGI(guid)) {
if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
mapping = s_pXInputMapping;
}

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@ -34,6 +34,9 @@ static const char *s_ControllerMappings [] =
#if SDL_JOYSTICK_XINPUT
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
#endif
#if SDL_JOYSTICK_WGI
"0300000032150000000a000000007703,Razer Atrox Arcade Stick,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,lefttrigger:b8,righttrigger:b9,",
#endif
#if SDL_JOYSTICK_DINPUT
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,",
"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",

View File

@ -58,6 +58,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI /* Before WINDOWS_ driver, as WINDOWS wants to check if this driver is handling things */
&SDL_HIDAPI_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_WGI)
&SDL_WGI_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
&SDL_WINDOWS_JoystickDriver,
#endif
@ -1731,6 +1734,12 @@ SDL_IsJoystickXInput(SDL_JoystickGUID guid)
return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;
}
SDL_bool
SDL_IsJoystickWGI(SDL_JoystickGUID guid)
{
return (guid.data[14] == 'w') ? SDL_TRUE : SDL_FALSE;
}
SDL_bool
SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
{
@ -1840,6 +1849,10 @@ static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
}
}
if (SDL_IsJoystickWGI(guid)) {
return (SDL_JoystickType)guid.data[15];
}
if (SDL_IsJoystickVirtual(guid)) {
return (SDL_JoystickType)guid.data[15];
}

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@ -70,6 +70,9 @@ extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_i
/* Function to return whether a joystick guid comes from the XInput driver */
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the WGI driver */
extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the HIDAPI driver */
extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);

View File

@ -153,6 +153,7 @@ extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
#endif /* SDL_sysjoystick_h_ */

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@ -0,0 +1,705 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_WGI
#include "SDL_endian.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../../core/windows/SDL_windows.h"
#define COBJMACROS
#include "windows.gaming.input.h"
struct joystick_hwdata
{
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller;
__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *battery;
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
UINT64 timestamp;
};
typedef struct WindowsGamingInputControllerState {
SDL_JoystickID instance_id;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
char *name;
SDL_JoystickGUID guid;
SDL_JoystickType type;
int naxes;
int nhats;
int nbuttons;
} WindowsGamingInputControllerState;
static struct {
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *statics;
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *arcade_stick_statics;
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *arcade_stick_statics2;
__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *flight_stick_statics;
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *gamepad_statics2;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *racing_wheel_statics;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *racing_wheel_statics2;
EventRegistrationToken controller_added_token;
EventRegistrationToken controller_removed_token;
int controller_count;
WindowsGamingInputControllerState *controllers;
} wgi;
static const IID IID_IRawGameControllerStatics = { 0xEB8D0792, 0xE95A, 0x4B19, { 0xAF, 0xC7, 0x0A, 0x59, 0xF8, 0xBF, 0x75, 0x9E } };
static const IID IID_IRawGameController = { 0x7CAD6D91, 0xA7E1, 0x4F71, { 0x9A, 0x78, 0x33, 0xE9, 0xC5, 0xDF, 0xEA, 0x62 } };
static const IID IID_IRawGameController2 = { 0x43C0C035, 0xBB73, 0x4756, { 0xA7, 0x87, 0x3E, 0xD6, 0xBE, 0xA6, 0x17, 0xBD } };
static const IID IID_IEventHandler_RawGameController = { 0x00621c22, 0x42e8, 0x529f, { 0x92, 0x70, 0x83, 0x6b, 0x32, 0x93, 0x1d, 0x72 } };
static const IID IID_IGameController = { 0x1BAF6522, 0x5F64, 0x42C5, { 0x82, 0x67, 0xB9, 0xFE, 0x22, 0x15, 0xBF, 0xBD } };
static const IID IID_IGameControllerBatteryInfo = { 0xDCECC681, 0x3963, 0x4DA6, { 0x95, 0x5D, 0x55, 0x3F, 0x3B, 0x6F, 0x61, 0x61 } };
static const IID IID_IArcadeStickStatics = { 0x5C37B8C8, 0x37B1, 0x4AD8, { 0x94, 0x58, 0x20, 0x0F, 0x1A, 0x30, 0x01, 0x8E } };
static const IID IID_IArcadeStickStatics2 = { 0x52B5D744, 0xBB86, 0x445A, { 0xB5, 0x9C, 0x59, 0x6F, 0x0E, 0x2A, 0x49, 0xDF } };
static const IID IID_IArcadeStick = { 0xB14A539D, 0xBEFB, 0x4C81, { 0x80, 0x51, 0x15, 0xEC, 0xF3, 0xB1, 0x30, 0x36 } };
static const IID IID_IFlightStickStatics = { 0x5514924A, 0xFECC, 0x435E, { 0x83, 0xDC, 0x5C, 0xEC, 0x8A, 0x18, 0xA5, 0x20 } };
static const IID IID_IFlightStick = { 0xB4A2C01C, 0xB83B, 0x4459, { 0xA1, 0xA9, 0x97, 0xB0, 0x3C, 0x33, 0xDA, 0x7C } };
static const IID IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
static const IID IID_IGamepadStatics2 = { 0x42676DC5, 0x0856, 0x47C4, { 0x92, 0x13, 0xB3, 0x95, 0x50, 0x4C, 0x3A, 0x3C } };
static const IID IID_IGamepad = { 0xBC7BB43C, 0x0A69, 0x3903, { 0x9E, 0x9D, 0xA5, 0x0F, 0x86, 0xA4, 0x5D, 0xE5 } };
static const IID IID_IRacingWheelStatics = { 0x3AC12CD5, 0x581B, 0x4936, { 0x9F, 0x94, 0x69, 0xF1, 0xE6, 0x51, 0x4C, 0x7D } };
static const IID IID_IRacingWheelStatics2 = { 0xE666BCAA, 0xEDFD, 0x4323, { 0xA9, 0xF6, 0x3C, 0x38, 0x40, 0x48, 0xD1, 0xED } };
static const IID IID_IRacingWheel = { 0xF546656F, 0xE106, 0x4C82, { 0xA9, 0x0F, 0x55, 0x40, 0x12, 0x90, 0x4B, 0x85 } };
extern SDL_bool SDL_XINPUT_Enabled(void);
static SDL_bool
SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
{
PRAWINPUTDEVICELIST raw_devices = NULL;
UINT i, raw_device_count = 0;
LONG vidpid = MAKELONG(vendor, product);
if (!SDL_XINPUT_Enabled()) {
return SDL_FALSE;
}
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) {
return SDL_FALSE; /* oh well. */
}
raw_devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * raw_device_count);
if (raw_devices == NULL) {
SDL_OutOfMemory();
return SDL_FALSE;
}
if (GetRawInputDeviceList(raw_devices, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
SDL_free(raw_devices);
raw_devices = NULL;
return SDL_FALSE; /* oh well. */
}
for (i = 0; i < raw_device_count; i++) {
RID_DEVICE_INFO rdi;
char devName[128];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof(rdi);
if ((raw_devices[i].dwType == RIM_TYPEHID) &&
(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == vidpid) &&
(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
(SDL_strstr(devName, "IG_") != NULL)) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, REFIID riid, void **ppvObject)
{
if (!ppvObject) {
return E_INVALIDARG;
}
*ppvObject = NULL;
if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_IEventHandler_RawGameController)) {
*ppvObject = This;
return S_OK;
}
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
{
return 1;
}
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
{
return 1;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController * *e)
{
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
char *name = NULL;
SDL_JoystickGUID guid;
Uint16 vendor = 0;
Uint16 product = 0;
Uint16 version = 0;
SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN;
Uint16 *guid16 = (Uint16 *)guid.data;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller = NULL;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(controller, &vendor);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(controller, &product);
if (SDL_IsXInputDevice(vendor, product)) {
/* This will be handled by the XInput driver */
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
return S_OK;
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
if (SUCCEEDED(hr)) {
HSTRING hString;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
if (SUCCEEDED(hr)) {
HMODULE hModule = LoadLibraryA("combase.dll");
if (hModule != NULL) {
typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)GetProcAddress(hModule, "WindowsGetStringRawBuffer");
if (WindowsGetStringRawBufferFunc) {
PCWSTR string = WindowsGetStringRawBufferFunc(hString, NULL);
if (string) {
name = WIN_StringToUTF8(string);
}
}
FreeLibrary(hModule);
}
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
}
if (SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IGameController, (void **)&gamecontroller))) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStick *arcade_stick = NULL;
__x_ABI_CWindows_CGaming_CInput_CIFlightStick *flight_stick = NULL;
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad = NULL;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *racing_wheel = NULL;
if (wgi.gamepad_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, gamecontroller, &gamepad)) && gamepad) {
type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
} else if (wgi.arcade_stick_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(wgi.arcade_stick_statics2, gamecontroller, &arcade_stick)) && arcade_stick) {
type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
__x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(arcade_stick);
} else if (wgi.flight_stick_statics && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(wgi.flight_stick_statics, gamecontroller, &flight_stick)) && flight_stick) {
type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
__x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(flight_stick);
} else if (wgi.racing_wheel_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(wgi.racing_wheel_statics2, gamecontroller, &racing_wheel)) && racing_wheel) {
type = SDL_JOYSTICK_TYPE_WHEEL;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(racing_wheel);
}
__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(gamecontroller);
}
/* FIXME: Is there any way to tell whether this is a Bluetooth device? */
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(product);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(version);
*guid16++ = 0;
/* Note that this is a Windows Gaming Input device for special handling elsewhere */
guid.data[14] = 'w';
guid.data[15] = (Uint8)type;
if (SDL_ShouldIgnoreJoystick(name, guid)) {
SDL_free(name);
} else {
/* New device, add it */
WindowsGamingInputControllerState *controllers = SDL_realloc(wgi.controllers, sizeof(wgi.controllers[0]) * (wgi.controller_count + 1));
if (controllers) {
WindowsGamingInputControllerState *state = &controllers[wgi.controller_count];
SDL_JoystickID joystickID = SDL_GetNextJoystickInstanceID();
SDL_zerop(state);
state->instance_id = joystickID;
state->controller = controller;
state->name = name;
state->guid = guid;
state->type = type;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(controller, &state->nbuttons);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(controller, &state->naxes);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(controller, &state->nhats);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(controller);
++wgi.controller_count;
wgi.controllers = controllers;
SDL_PrivateJoystickAdded(joystickID);
}
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
}
return S_OK;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController * *e)
{
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
int i;
for (i = 0; i < wgi.controller_count ; i++) {
if (wgi.controllers[i].controller == controller) {
WindowsGamingInputControllerState *state = &wgi.controllers[i];
SDL_JoystickID joystickID = state->instance_id;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(state->controller);
SDL_free(state->name);
--wgi.controller_count;
if (i < wgi.controller_count) {
SDL_memmove(&wgi.controllers[i], &wgi.controllers[i + 1], (wgi.controller_count - i) * sizeof(wgi.controllers[i]));
}
SDL_PrivateJoystickRemoved(joystickID);
break;
}
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
}
return S_OK;
}
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_added_vtbl = {
IEventHandler_CRawGameControllerVtbl_QueryInterface,
IEventHandler_CRawGameControllerVtbl_AddRef,
IEventHandler_CRawGameControllerVtbl_Release,
IEventHandler_CRawGameControllerVtbl_InvokeAdded
};
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_added = {
&controller_added_vtbl
};
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_removed_vtbl = {
IEventHandler_CRawGameControllerVtbl_QueryInterface,
IEventHandler_CRawGameControllerVtbl_AddRef,
IEventHandler_CRawGameControllerVtbl_Release,
IEventHandler_CRawGameControllerVtbl_InvokeRemoved
};
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_removed = {
&controller_removed_vtbl
};
static int
WGI_JoystickInit(void)
{
if (FAILED(WIN_CoInitialize())) {
return SDL_SetError("CoInitialize() failed");
}
HRESULT hr;
HMODULE hModule = LoadLibraryA("combase.dll");
if (hModule != NULL) {
typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
LPTSTR pNamespace;
HSTRING hNamespaceString;
pNamespace = L"Windows.Gaming.Input.RawGameController";
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRawGameControllerStatics, &wgi.statics);
if (!SUCCEEDED(hr)) {
SDL_SetError("Couldn't find IRawGameControllerStatics: 0x%x", hr);
}
WindowsDeleteStringFunc(hNamespaceString);
}
pNamespace = L"Windows.Gaming.Input.ArcadeStick";
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IArcadeStickStatics, &wgi.arcade_stick_statics);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(wgi.arcade_stick_statics, &IID_IArcadeStickStatics2, &wgi.arcade_stick_statics2);
} else {
SDL_SetError("Couldn't find IID_IArcadeStickStatics: 0x%x", hr);
}
WindowsDeleteStringFunc(hNamespaceString);
}
pNamespace = L"Windows.Gaming.Input.FlightStick";
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IFlightStickStatics, &wgi.flight_stick_statics);
if (!SUCCEEDED(hr)) {
SDL_SetError("Couldn't find IID_IFlightStickStatics: 0x%x", hr);
}
WindowsDeleteStringFunc(hNamespaceString);
}
pNamespace = L"Windows.Gaming.Input.Gamepad";
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IGamepadStatics, &wgi.gamepad_statics);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(wgi.gamepad_statics, &IID_IGamepadStatics2, &wgi.gamepad_statics2);
} else {
SDL_SetError("Couldn't find IGamepadStatics: 0x%x", hr);
}
WindowsDeleteStringFunc(hNamespaceString);
}
pNamespace = L"Windows.Gaming.Input.RacingWheel";
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRacingWheelStatics, &wgi.racing_wheel_statics);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(wgi.racing_wheel_statics, &IID_IRacingWheelStatics2, &wgi.racing_wheel_statics2);
} else {
SDL_SetError("Couldn't find IRacingWheelStatics: 0x%x", hr);
}
WindowsDeleteStringFunc(hNamespaceString);
}
}
FreeLibrary(hModule);
}
if (wgi.statics) {
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(wgi.statics, &controller_added, &wgi.controller_added_token);
if (!SUCCEEDED(hr)) {
SDL_SetError("add_RawGameControllerAdded() failed: 0x%x\n", hr);
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(wgi.statics, &controller_removed, &wgi.controller_removed_token);
if (!SUCCEEDED(hr)) {
SDL_SetError("add_RawGameControllerRemoved() failed: 0x%x\n", hr);
}
}
return 0;
}
static int
WGI_JoystickGetCount(void)
{
return wgi.controller_count;
}
static void
WGI_JoystickDetect(void)
{
}
static const char *
WGI_JoystickGetDeviceName(int device_index)
{
return wgi.controllers[device_index].name;
}
static int
WGI_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void
WGI_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID
WGI_JoystickGetDeviceGUID(int device_index)
{
return wgi.controllers[device_index].guid;
}
static SDL_JoystickID
WGI_JoystickGetDeviceInstanceID(int device_index)
{
return wgi.controllers[device_index].instance_id;
}
static int
WGI_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
WindowsGamingInputControllerState *state = &wgi.controllers[device_index];
struct joystick_hwdata *hwdata;
boolean wireless = SDL_FALSE;
hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
if (!hwdata) {
return SDL_OutOfMemory();
}
joystick->hwdata = hwdata;
hwdata->controller = state->controller;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(hwdata->controller);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameController, (void **)&hwdata->gamecontroller);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameControllerBatteryInfo, (void **)&hwdata->battery);
if (wgi.gamepad_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, hwdata->gamecontroller, &hwdata->gamepad);
}
if (hwdata->gamecontroller) {
__x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(hwdata->gamecontroller, &wireless);
}
/* Initialize the joystick capabilities */
joystick->nbuttons = state->nbuttons;
joystick->naxes = state->naxes;
joystick->nhats = state->nhats;
joystick->epowerlevel = wireless ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
if (wireless && hwdata->battery) {
HRESULT hr;
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport *report;
hr = __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(hwdata->battery, &report);
if (SUCCEEDED(hr)) {
int full_capacity = 0, curr_capacity = 0;
__FIReference_1_int *full_capacityP, *curr_capacityP;
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_FullChargeCapacityInMilliwattHours(report, &full_capacityP);
if (SUCCEEDED(hr)) {
__FIReference_1_int_get_Value(full_capacityP, &full_capacity);
__FIReference_1_int_Release(full_capacityP);
}
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_RemainingCapacityInMilliwattHours(report, &curr_capacityP);
if (SUCCEEDED(hr)) {
__FIReference_1_int_get_Value(curr_capacityP, &curr_capacity);
__FIReference_1_int_Release(curr_capacityP);
}
if (full_capacity > 0) {
float ratio = (float)curr_capacity / full_capacity;
if (ratio <= 0.05f) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
} else if (ratio <= 0.20f) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
} else if (ratio <= 0.70f) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
} else {
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
}
}
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport_Release(report);
}
}
return 0;
}
static int
WGI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata->gamepad) {
HRESULT hr;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
SDL_zero(vibration);
vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, vibration);
if (SUCCEEDED(hr)) {
return 0;
} else {
return SDL_SetError("Setting vibration failed: 0x%x\n", hr);
}
} else {
return SDL_Unsupported();
}
}
static Uint8
ConvertHatValue(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition value)
{
switch (value) {
case GameControllerSwitchPosition_Up:
return SDL_HAT_UP;
case GameControllerSwitchPosition_UpRight:
return SDL_HAT_RIGHTUP;
case GameControllerSwitchPosition_Right:
return SDL_HAT_RIGHT;
case GameControllerSwitchPosition_DownRight:
return SDL_HAT_RIGHTDOWN;
case GameControllerSwitchPosition_Down:
return SDL_HAT_DOWN;
case GameControllerSwitchPosition_DownLeft:
return SDL_HAT_LEFTDOWN;
case GameControllerSwitchPosition_Left:
return SDL_HAT_LEFT;
case GameControllerSwitchPosition_UpLeft:
return SDL_HAT_LEFTUP;
default:
return SDL_HAT_CENTERED;
}
}
static void
WGI_JoystickUpdate(SDL_Joystick * joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
HRESULT hr;
UINT32 nbuttons = joystick->nbuttons;
boolean *buttons = SDL_stack_alloc(boolean, nbuttons);
UINT32 nhats = joystick->nhats;
__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = SDL_stack_alloc(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition, nhats);
UINT32 naxes = joystick->naxes;
DOUBLE *axes = SDL_stack_alloc(DOUBLE, naxes);
UINT64 timestamp;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, &timestamp);
if (SUCCEEDED(hr) && timestamp != hwdata->timestamp) {
UINT32 i;
for (i = 0; i < nbuttons; ++i) {
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
for (i = 0; i < nhats; ++i) {
SDL_PrivateJoystickHat(joystick, i, ConvertHatValue(hats[i]));
}
for (i = 0; i < naxes; ++i) {
SDL_PrivateJoystickAxis(joystick, i, (int)(axes[i] * 65535) - 32768);
}
hwdata->timestamp = timestamp;
}
SDL_stack_free(buttons);
SDL_stack_free(hats);
SDL_stack_free(axes);
}
static void
WGI_JoystickClose(SDL_Joystick * joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata) {
if (hwdata->controller) {
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(hwdata->controller);
}
if (hwdata->gamecontroller) {
__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(hwdata->gamecontroller);
}
if (hwdata->battery) {
__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(hwdata->battery);
}
if (hwdata->gamepad) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(hwdata->gamepad);
}
SDL_free(hwdata);
}
joystick->hwdata = NULL;
}
static void
WGI_JoystickQuit(void)
{
if (wgi.statics) {
while (wgi.controller_count > 0) {
IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, (__x_ABI_CWindows_CGaming_CInput_CIRawGameController **)wgi.controllers[wgi.controller_count - 1].controller);
}
if (wgi.controllers) {
SDL_free(wgi.controllers);
}
if (wgi.arcade_stick_statics) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(wgi.arcade_stick_statics);
}
if (wgi.arcade_stick_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(wgi.arcade_stick_statics2);
}
if (wgi.flight_stick_statics) {
__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(wgi.flight_stick_statics);
}
if (wgi.gamepad_statics) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi.gamepad_statics);
}
if (wgi.gamepad_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(wgi.gamepad_statics2);
}
if (wgi.racing_wheel_statics) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(wgi.racing_wheel_statics);
}
if (wgi.racing_wheel_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(wgi.racing_wheel_statics2);
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(wgi.statics, wgi.controller_added_token);
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(wgi.statics, wgi.controller_removed_token);
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.statics);
}
SDL_zero(wgi);
WIN_CoUninitialize();
}
SDL_JoystickDriver SDL_WGI_JoystickDriver =
{
WGI_JoystickInit,
WGI_JoystickGetCount,
WGI_JoystickDetect,
WGI_JoystickGetDeviceName,
WGI_JoystickGetDevicePlayerIndex,
WGI_JoystickSetDevicePlayerIndex,
WGI_JoystickGetDeviceGUID,
WGI_JoystickGetDeviceInstanceID,
WGI_JoystickOpen,
WGI_JoystickRumble,
WGI_JoystickUpdate,
WGI_JoystickClose,
WGI_JoystickQuit,
};
#endif /* SDL_JOYSTICK_WGI */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -41,10 +41,6 @@ DEFINE_GUID(IID_SensorManager, 0xBD77DB67, 0x45A8, 0x42DC, 0x8D, 0x00, 0x6D, 0xC
DEFINE_GUID(IID_SensorManagerEvents, 0x9B3B0B86, 0x266A, 0x4AAD, 0xB2, 0x1F, 0xFD, 0xE5, 0x50, 0x10, 0x01, 0xB7);
DEFINE_GUID(IID_SensorEvents, 0x5D8DCC91, 0x4641, 0x47E7, 0xB7, 0xC3, 0xB7, 0x4F, 0x48, 0xA6, 0xC3, 0x91);
DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_X_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 10); //[VT_R8]
DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Y_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 11); //[VT_R8]
DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Z_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 12); //[VT_R8]
typedef struct
{
SDL_SensorID id;

View File

@ -155,6 +155,9 @@ static int s_iCurrentBinding;
static Uint32 s_unPendingAdvanceTime;
static SDL_bool s_bBindingComplete;
static SDL_Window *window;
static SDL_bool done = SDL_FALSE;
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
@ -357,30 +360,18 @@ BMergeAxisBindings(int iIndex)
static void
WatchJoystick(SDL_Joystick * joystick)
{
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
SDL_Texture *background, *button, *axis, *marker;
const char *name = NULL;
SDL_bool done = SDL_FALSE;
SDL_Event event;
SDL_Rect dst;
Uint8 alpha=200, alpha_step = -1;
Uint32 alpha_ticks = 0;
SDL_JoystickID nJoystickID;
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return;
}
@ -705,7 +696,6 @@ WatchJoystick(SDL_Joystick * joystick)
s_arrAxisState = NULL;
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
}
int
@ -724,6 +714,34 @@ main(int argc, char *argv[])
exit(1);
}
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;
}
while (SDL_NumJoysticks() == 0) {
SDL_Event event;
while (SDL_PollEvent(&event) > 0) {
switch (event.type) {
case SDL_KEYDOWN:
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
break;
}
/* Fall through to signal quit */
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
}
/* Print information about the joysticks */
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
for (i = 0; i < SDL_NumJoysticks(); ++i) {
@ -748,28 +766,16 @@ main(int argc, char *argv[])
}
}
#ifdef __ANDROID__
if (SDL_NumJoysticks() > 0) {
#else
if (argv[1]) {
#endif
int device;
#ifdef __ANDROID__
device = 0;
#else
device = atoi(argv[1]);
#endif
joystick = SDL_JoystickOpen(device);
joystick = SDL_JoystickOpen(0);
if (joystick == NULL) {
SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
SDL_Log("Couldn't open joystick 0: %s\n", SDL_GetError());
} else {
WatchJoystick(joystick);
SDL_JoystickClose(joystick);
}
}
else {
SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
}
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
return 0;

View File

@ -61,10 +61,12 @@ static const struct { int x; int y; double angle; } axis_positions[] = {
{375, -20, 0.0}, /* TRIGGERRIGHT */
};
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
SDL_bool retval = SDL_FALSE;
SDL_bool done = SDL_FALSE;
SDL_Texture *background, *button, *axis;
SDL_GameController *gamecontroller;
static SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
@ -94,12 +96,29 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
return texture;
}
static void
UpdateWindowTitle()
{
const char *name = SDL_GameControllerName(gamecontroller);
const char *basetitle = "Game Controller Test: ";
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
char *title = (char *)SDL_malloc(titlelen);
retval = SDL_FALSE;
done = SDL_FALSE;
if (title) {
SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
SDL_SetWindowTitle(window, title);
SDL_free(title);
}
}
void
loop(void *arg)
{
SDL_Event event;
int i;
SDL_GameController *gamecontroller = (SDL_GameController *)arg;
/* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
@ -108,6 +127,29 @@ loop(void *arg)
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_CONTROLLERDEVICEADDED:
SDL_Log("Game controller device %d added.\n", (int) event.cdevice.which);
if (!gamecontroller) {
gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
if (gamecontroller) {
UpdateWindowTitle();
} else {
SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
}
}
break;
case SDL_CONTROLLERDEVICEREMOVED:
SDL_Log("Game controller device %d removed.\n", (int) event.cdevice.which);
if (gamecontroller && event.cdevice.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) {
SDL_GameControllerClose(gamecontroller);
gamecontroller = SDL_GameControllerOpen(0);
if (gamecontroller) {
UpdateWindowTitle();
}
}
break;
case SDL_CONTROLLERAXISMOTION:
SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
break;
@ -128,6 +170,7 @@ loop(void *arg)
}
}
if (gamecontroller) {
/* Update visual controller state */
for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
@ -156,14 +199,10 @@ loop(void *arg)
Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) * 2;
SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
}
}
SDL_RenderPresent(screen);
if (!SDL_GameControllerGetAttached(gamecontroller)) {
done = SDL_TRUE;
retval = SDL_TRUE; /* keep going, wait for reattach. */
}
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
@ -171,92 +210,12 @@ loop(void *arg)
#endif
}
SDL_bool
WatchGameController(SDL_GameController * gamecontroller)
{
const char *name = SDL_GameControllerName(gamecontroller);
const char *basetitle = "Game Controller Test: ";
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
char *title = (char *)SDL_malloc(titlelen);
SDL_Window *window = NULL;
retval = SDL_FALSE;
done = SDL_FALSE;
if (title) {
SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
}
/* Create a window to display controller state */
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
SDL_free(title);
title = NULL;
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return SDL_FALSE;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return SDL_FALSE;
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
SDL_RaiseWindow(window);
/* scale for platforms that don't give you the window size you asked for. */
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
if (!background || !button || !axis) {
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
return SDL_FALSE;
}
SDL_SetTextureColorMod(button, 10, 255, 21);
SDL_SetTextureColorMod(axis, 10, 255, 21);
/* !!! FIXME: */
/*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
/* Print info about the controller we are watching */
SDL_Log("Watching controller %s\n", name ? name : "Unknown Controller");
/* Loop, getting controller events! */
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(loop, gamecontroller, 0, 1);
#else
while (!done) {
loop(gamecontroller);
}
#endif
SDL_DestroyRenderer(screen);
screen = NULL;
background = NULL;
button = NULL;
axis = NULL;
SDL_DestroyWindow(window);
return retval;
}
int
main(int argc, char *argv[])
{
int i;
int nController = 0;
int retcode = 0;
char guid[64];
SDL_GameController *gamecontroller;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -270,7 +229,7 @@ main(int argc, char *argv[])
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
/* Print information about the mappings */
if (!argv[1]) {
if (argv[1] && SDL_strcmp(argv[1], "--mappings") == 0) {
SDL_Log("Supported mappings:\n");
for (i = 0; i < SDL_GameControllerNumMappings(); ++i) {
char *mapping = SDL_GameControllerMappingForIndex(i);
@ -290,8 +249,7 @@ main(int argc, char *argv[])
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
guid, sizeof (guid));
if ( SDL_IsGameController(i) )
{
if ( SDL_IsGameController(i) ) {
nController++;
name = SDL_GameControllerNameForIndex(i);
switch (SDL_GameControllerTypeForIndex(i)) {
@ -327,62 +285,62 @@ main(int argc, char *argv[])
}
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
if (argv[1]) {
SDL_bool reportederror = SDL_FALSE;
SDL_bool keepGoing = SDL_TRUE;
SDL_Event event;
int device = atoi(argv[1]);
if (device >= SDL_NumJoysticks()) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%i is an invalid joystick index.\n", device);
retcode = 1;
} else {
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(device),
guid, sizeof (guid));
SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
gamecontroller = SDL_GameControllerOpen(device);
if (gamecontroller != NULL) {
SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
/* Create a window to display controller state */
window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;
}
while (keepGoing) {
if (gamecontroller == NULL) {
if (!reportederror) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open gamecontroller %d: %s\n", device, SDL_GetError());
retcode = 1;
keepGoing = SDL_FALSE;
reportederror = SDL_TRUE;
}
} else {
reportederror = SDL_FALSE;
keepGoing = WatchGameController(gamecontroller);
SDL_GameControllerClose(gamecontroller);
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return 2;
}
gamecontroller = NULL;
if (keepGoing) {
SDL_Log("Waiting for attach\n");
}
while (keepGoing) {
SDL_WaitEvent(&event);
if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|| (event.type == SDL_MOUSEBUTTONDOWN)) {
keepGoing = SDL_FALSE;
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
if (gamecontroller != NULL) {
SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
}
break;
}
}
}
}
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
/* scale for platforms that don't give you the window size you asked for. */
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
if (!background || !button || !axis) {
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
return 2;
}
SDL_SetTextureColorMod(button, 10, 255, 21);
SDL_SetTextureColorMod(axis, 10, 255, 21);
/* !!! FIXME: */
/*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
/* Loop, getting controller events! */
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(loop, NULL, 0, 1);
#else
while (!done) {
loop(NULL);
}
#endif
SDL_DestroyRenderer(screen);
screen = NULL;
background = NULL;
button = NULL;
axis = NULL;
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
return retcode;
return 0;
}
#else

View File

@ -32,9 +32,62 @@
#define SCREEN_HEIGHT 480
#endif
SDL_Renderer *screen = NULL;
SDL_bool retval = SDL_FALSE;
SDL_bool done = SDL_FALSE;
static SDL_Window *window = NULL;
static SDL_Renderer *screen = NULL;
static SDL_Joystick *joystick = NULL;
static SDL_bool done = SDL_FALSE;
static void
PrintJoystick(SDL_Joystick *joystick)
{
const char *type;
char guid[64];
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), guid, sizeof (guid));
switch (SDL_JoystickGetType(joystick)) {
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
type = "Game Controller";
break;
case SDL_JOYSTICK_TYPE_WHEEL:
type = "Wheel";
break;
case SDL_JOYSTICK_TYPE_ARCADE_STICK:
type = "Arcade Stick";
break;
case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
type = "Flight Stick";
break;
case SDL_JOYSTICK_TYPE_DANCE_PAD:
type = "Dance Pad";
break;
case SDL_JOYSTICK_TYPE_GUITAR:
type = "Guitar";
break;
case SDL_JOYSTICK_TYPE_DRUM_KIT:
type = "Drum Kit";
break;
case SDL_JOYSTICK_TYPE_ARCADE_PAD:
type = "Arcade Pad";
break;
case SDL_JOYSTICK_TYPE_THROTTLE:
type = "Throttle";
break;
default:
type = "Unknown";
break;
}
SDL_Log("Joystick\n");
SDL_Log(" name: %s\n", SDL_JoystickName(joystick));
SDL_Log(" type: %s\n", type);
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
SDL_Log(" guid: %s\n", guid);
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
}
static void
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
@ -48,7 +101,6 @@ loop(void *arg)
{
SDL_Event event;
int i;
SDL_Joystick *joystick = (SDL_Joystick *)arg;
/* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
@ -57,9 +109,24 @@ loop(void *arg)
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_JOYDEVICEADDED:
SDL_Log("Joystick device %d added.\n", (int) event.jdevice.which);
if (!joystick) {
joystick = SDL_JoystickOpen(event.jdevice.which);
if (joystick) {
PrintJoystick(joystick);
} else {
SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
}
}
break;
case SDL_JOYDEVICEREMOVED:
SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which);
SDL_Log("Our instance ID is %d\n", (int) SDL_JoystickInstanceID(joystick));
if (event.jdevice.which == SDL_JoystickInstanceID(joystick)) {
SDL_JoystickClose(joystick);
joystick = SDL_JoystickOpen(0);
}
break;
case SDL_JOYAXISMOTION:
@ -114,6 +181,9 @@ loop(void *arg)
break;
}
}
if (joystick) {
/* Update visual joystick state */
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
@ -172,14 +242,10 @@ loop(void *arg)
DrawRect(screen, x, y, 8, 8);
}
}
SDL_RenderPresent(screen);
if (SDL_JoystickGetAttached( joystick ) == 0) {
done = SDL_TRUE;
retval = SDL_TRUE; /* keep going, wait for reattach. */
}
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
@ -187,14 +253,19 @@ loop(void *arg)
#endif
}
static SDL_bool
WatchJoystick(SDL_Joystick * joystick)
int
main(int argc, char *argv[])
{
SDL_Window *window = NULL;
const char *name = NULL;
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
retval = SDL_FALSE;
done = SDL_FALSE;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
@ -215,159 +286,19 @@ WatchJoystick(SDL_Joystick * joystick)
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
SDL_RaiseWindow(window);
/* Print info about the joystick we are watching */
name = SDL_JoystickName(joystick);
SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
name ? name : "Unknown Joystick");
SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
/* Loop, getting joystick events! */
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(loop, joystick, 0, 1);
emscripten_set_main_loop_arg(loop, NULL, 0, 1);
#else
while (!done) {
loop(joystick);
loop(NULL);
}
#endif
SDL_DestroyRenderer(screen);
screen = NULL;
SDL_DestroyWindow(window);
return retval;
}
int
main(int argc, char *argv[])
{
const char *name, *type;
int i;
SDL_Joystick *joystick;
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Print information about the joysticks */
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
for (i = 0; i < SDL_NumJoysticks(); ++i) {
name = SDL_JoystickNameForIndex(i);
SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
joystick = SDL_JoystickOpen(i);
if (joystick == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
SDL_GetError());
} else {
char guid[64];
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
guid, sizeof (guid));
switch (SDL_JoystickGetType(joystick)) {
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
type = "Game Controller";
break;
case SDL_JOYSTICK_TYPE_WHEEL:
type = "Wheel";
break;
case SDL_JOYSTICK_TYPE_ARCADE_STICK:
type = "Arcade Stick";
break;
case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
type = "Flight Stick";
break;
case SDL_JOYSTICK_TYPE_DANCE_PAD:
type = "Dance Pad";
break;
case SDL_JOYSTICK_TYPE_GUITAR:
type = "Guitar";
break;
case SDL_JOYSTICK_TYPE_DRUM_KIT:
type = "Drum Kit";
break;
case SDL_JOYSTICK_TYPE_ARCADE_PAD:
type = "Arcade Pad";
break;
case SDL_JOYSTICK_TYPE_THROTTLE:
type = "Throttle";
break;
default:
type = "Unknown";
break;
}
SDL_Log(" type: %s\n", type);
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
SDL_Log(" guid: %s\n", guid);
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
SDL_JoystickClose(joystick);
}
}
#if defined(__ANDROID__) || defined(__IPHONEOS__)
if (SDL_NumJoysticks() > 0) {
#else
if (argv[1]) {
#endif
SDL_bool reportederror = SDL_FALSE;
SDL_bool keepGoing = SDL_TRUE;
SDL_Event event;
int device;
#if defined(__ANDROID__) || defined(__IPHONEOS__)
device = 0;
#else
device = atoi(argv[1]);
#endif
joystick = SDL_JoystickOpen(device);
if (joystick != NULL) {
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
}
while ( keepGoing ) {
if (joystick == NULL) {
if ( !reportederror ) {
SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
keepGoing = SDL_FALSE;
reportederror = SDL_TRUE;
}
} else {
reportederror = SDL_FALSE;
keepGoing = WatchJoystick(joystick);
SDL_JoystickClose(joystick);
}
joystick = NULL;
if (keepGoing) {
SDL_Log("Waiting for attach\n");
}
while (keepGoing) {
SDL_WaitEvent(&event);
if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|| (event.type == SDL_MOUSEBUTTONDOWN)) {
keepGoing = SDL_FALSE;
} else if (event.type == SDL_JOYDEVICEADDED) {
device = event.jdevice.which;
joystick = SDL_JoystickOpen(device);
if (joystick != NULL) {
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
}
break;
}
}
}
}
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
return 0;