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Revert "Add and use SDL_FALLTHROUGH for fallthroughs"
This reverts commit 66a08aa391.
This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
This commit is contained in:
@@ -479,14 +479,14 @@ do { \
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#define DUFFS_LOOP8(pixel_copy_increment, width) \
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{ int n = (width+7)/8; \
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switch (width & 7) { \
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case 0: do { pixel_copy_increment; SDL_FALLTHROUGH; \
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case 7: pixel_copy_increment; SDL_FALLTHROUGH; \
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case 6: pixel_copy_increment; SDL_FALLTHROUGH; \
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case 5: pixel_copy_increment; SDL_FALLTHROUGH; \
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case 4: pixel_copy_increment; SDL_FALLTHROUGH; \
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case 3: pixel_copy_increment; SDL_FALLTHROUGH; \
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case 2: pixel_copy_increment; SDL_FALLTHROUGH; \
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case 1: pixel_copy_increment; \
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case 0: do { pixel_copy_increment; /* fallthrough */ \
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case 7: pixel_copy_increment; /* fallthrough */ \
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case 6: pixel_copy_increment; /* fallthrough */ \
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case 5: pixel_copy_increment; /* fallthrough */ \
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case 4: pixel_copy_increment; /* fallthrough */ \
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case 3: pixel_copy_increment; /* fallthrough */ \
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case 2: pixel_copy_increment; /* fallthrough */ \
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case 1: pixel_copy_increment; /* fallthrough */ \
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} while ( --n > 0 ); \
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} \
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}
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@@ -495,10 +495,10 @@ do { \
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#define DUFFS_LOOP4(pixel_copy_increment, width) \
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{ int n = (width+3)/4; \
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switch (width & 3) { \
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case 0: do { pixel_copy_increment; SDL_FALLTHROUGH; \
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case 3: pixel_copy_increment; SDL_FALLTHROUGH; \
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case 2: pixel_copy_increment; SDL_FALLTHROUGH; \
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case 1: pixel_copy_increment; \
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case 0: do { pixel_copy_increment; /* fallthrough */ \
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case 3: pixel_copy_increment; /* fallthrough */ \
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case 2: pixel_copy_increment; /* fallthrough */ \
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case 1: pixel_copy_increment; /* fallthrough */ \
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} while (--n > 0); \
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} \
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}
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@@ -145,13 +145,13 @@ SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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switch ((uintptr_t) p & 3) {
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case 1:
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*p++ = (Uint8) color;
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--n; SDL_FALLTHROUGH;
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--n; /* fallthrough */
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case 2:
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*p++ = (Uint8) color;
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--n; SDL_FALLTHROUGH;
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--n; /* fallthrough */
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case 3:
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*p++ = (Uint8) color;
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--n;
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--n; /* fallthrough */
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}
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SDL_memset4(p, color, (n >> 2));
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}
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@@ -159,11 +159,11 @@ SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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p += (n & ~3);
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switch (n & 3) {
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case 3:
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*p++ = (Uint8) color; SDL_FALLTHROUGH;
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*p++ = (Uint8) color; /* fallthrough */
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case 2:
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*p++ = (Uint8) color; SDL_FALLTHROUGH;
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*p++ = (Uint8) color; /* fallthrough */
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case 1:
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*p++ = (Uint8) color;
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*p++ = (Uint8) color; /* fallthrough */
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}
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}
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pixels += pitch;
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@@ -333,7 +333,7 @@ SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
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if (Rmask == 0) {
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return SDL_PIXELFORMAT_RGB555;
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}
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SDL_FALLTHROUGH;
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/* fallthrough */
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case 16:
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if (Rmask == 0) {
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return SDL_PIXELFORMAT_RGB565;
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@@ -323,7 +323,7 @@ DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt)
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}
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if (window->flags & SDL_WINDOW_MAXIMIZED)
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return 1;
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SDL_FALLTHROUGH;
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/* fall through */
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default:
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windata->wm_grab = pos;
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if (grabbed_window != NULL)
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@@ -261,7 +261,7 @@ ProcessWindowEvent(_THIS, SDL_Window *sdlwin, DFBWindowEvent * evt)
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SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_MOVED,
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evt->x, evt->y);
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}
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SDL_FALLTHROUGH;
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/* fall throught */
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case DWET_SIZE:
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/* FIXME: what about < 0 */
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evt->w -= (windata->theme.right_size + windata->theme.left_size);
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@@ -729,7 +729,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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}
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/* don't break here, fall through to check the wParam like the button presses */
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SDL_FALLTHROUGH;
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case WM_LBUTTONUP:
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case WM_RBUTTONUP:
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case WM_MBUTTONUP:
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