mirror of https://github.com/encounter/SDL.git
fix prepare_audiospec() possibly missing a bad SDL_AUDIO_CHANNELS env.
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@ -116,7 +116,6 @@ static const AudioBootStrap *const bootstrap[] = {
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#if SDL_AUDIO_DRIVER_DUMMY
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&DUMMYAUDIO_bootstrap,
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#endif
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NULL
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};
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@ -1185,8 +1184,8 @@ prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
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const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
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if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
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prepared->channels = 2; /* a reasonable default */
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break;
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}
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break;
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}
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case 1: /* Mono */
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case 2: /* Stereo */
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