Make sure initial state is set correctly for the D3D renderer

Fixes https://github.com/libsdl-org/SDL/issues/5749
This commit is contained in:
Sam Lantinga 2022-06-03 09:44:34 -07:00
parent 345efdcb10
commit ae2cc29f8b
1 changed files with 3 additions and 0 deletions

View File

@ -1747,6 +1747,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}
}
#endif
data->drawstate.viewport_dirty = SDL_TRUE;
data->drawstate.cliprect_dirty = SDL_TRUE;
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
data->drawstate.blend = SDL_BLENDMODE_INVALID;
return renderer;