mirror of https://github.com/encounter/SDL.git
Android: minor, remove static attributes, move mIsSurfaceReady to SDLSurface
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@ -37,7 +37,7 @@ import android.content.pm.ApplicationInfo;
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public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
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public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
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private static final String TAG = "SDL";
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private static final String TAG = "SDL";
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public static boolean mIsResumedCalled, mIsSurfaceReady, mHasFocus;
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public static boolean mIsResumedCalled, mHasFocus;
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// Cursor types
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// Cursor types
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private static final int SDL_SYSTEM_CURSOR_NONE = -1;
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private static final int SDL_SYSTEM_CURSOR_NONE = -1;
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@ -179,7 +179,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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mSDLThread = null;
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mSDLThread = null;
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mBrokenLibraries = false;
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mBrokenLibraries = false;
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mIsResumedCalled = false;
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mIsResumedCalled = false;
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mIsSurfaceReady = false;
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mHasFocus = true;
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mHasFocus = true;
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mNextNativeState = NativeState.INIT;
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mNextNativeState = NativeState.INIT;
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mCurrentNativeState = NativeState.INIT;
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mCurrentNativeState = NativeState.INIT;
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@ -497,7 +496,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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// Try a transition to resumed state
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// Try a transition to resumed state
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if (mNextNativeState == NativeState.RESUMED) {
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if (mNextNativeState == NativeState.RESUMED) {
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if (mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
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if (mSurface.mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
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if (mSDLThread == null) {
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if (mSDLThread == null) {
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// This is the entry point to the C app.
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// This is the entry point to the C app.
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// Start up the C app thread and enable sensor input for the first time
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// Start up the C app thread and enable sensor input for the first time
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@ -1531,11 +1530,14 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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View.OnKeyListener, View.OnTouchListener, SensorEventListener {
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View.OnKeyListener, View.OnTouchListener, SensorEventListener {
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// Sensors
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// Sensors
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protected static SensorManager mSensorManager;
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protected SensorManager mSensorManager;
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protected static Display mDisplay;
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protected Display mDisplay;
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// Keep track of the surface size to normalize touch events
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// Keep track of the surface size to normalize touch events
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protected static float mWidth, mHeight;
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protected float mWidth, mHeight;
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// Is SurfaceView ready for rendering
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public boolean mIsSurfaceReady;
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// Startup
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// Startup
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public SDLSurface(Context context) {
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public SDLSurface(Context context) {
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@ -1558,6 +1560,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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// Some arbitrary defaults to avoid a potential division by zero
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// Some arbitrary defaults to avoid a potential division by zero
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mWidth = 1.0f;
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mWidth = 1.0f;
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mHeight = 1.0f;
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mHeight = 1.0f;
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mIsSurfaceReady = false;
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}
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}
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public void handlePause() {
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public void handlePause() {
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@ -1593,7 +1597,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
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SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
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SDLActivity.handleNativeState();
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SDLActivity.handleNativeState();
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SDLActivity.mIsSurfaceReady = false;
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mIsSurfaceReady = false;
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SDLActivity.onNativeSurfaceDestroyed();
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SDLActivity.onNativeSurfaceDestroyed();
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}
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}
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@ -1686,7 +1690,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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if (skip) {
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if (skip) {
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Log.v("SDL", "Skip .. Surface is not ready.");
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Log.v("SDL", "Skip .. Surface is not ready.");
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SDLActivity.mIsSurfaceReady = false;
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mIsSurfaceReady = false;
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return;
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return;
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}
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}
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@ -1694,7 +1698,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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SDLActivity.onNativeSurfaceChanged();
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SDLActivity.onNativeSurfaceChanged();
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/* Surface is ready */
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/* Surface is ready */
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SDLActivity.mIsSurfaceReady = true;
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mIsSurfaceReady = true;
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SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
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SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
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SDLActivity.handleNativeState();
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SDLActivity.handleNativeState();
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