mirror of https://github.com/encounter/SDL.git
Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs
This similar to D3D_QueueCopy positions
This commit is contained in:
parent
8270172e74
commit
ae5336a3d2
|
@ -1054,8 +1054,8 @@ D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
|
|||
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||
|
||||
verts->x = xy_[0] * scale_x;
|
||||
verts->y = xy_[1] * scale_y;
|
||||
verts->x = xy_[0] * scale_x - 0.5f;
|
||||
verts->y = xy_[1] * scale_y - 0.5f;
|
||||
verts->z = 0.0f;
|
||||
verts->color = D3DCOLOR_ARGB(col_.a, col_.r, col_.g, col_.b);
|
||||
|
||||
|
|
Loading…
Reference in New Issue