Fix DPI-raised SDL_WINDOWEVENT_SIZE_CHANGED with event callback.

Move the sending of this event down so stuff like calling SDL_GL_GetDrawableSize() from a callback reports the new size instead of the old one.
This commit is contained in:
Pieter-Jan Briers 2022-06-20 02:26:40 +02:00 committed by Sam Lantinga
parent 2316e5682e
commit af733c7a32
1 changed files with 10 additions and 9 deletions

View File

@ -1534,15 +1534,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
suggestedRect->left, suggestedRect->top, suggestedRect->right - suggestedRect->left, suggestedRect->bottom - suggestedRect->top);
#endif
if (data->videodata->dpi_scaling_enabled) {
/* Update the cached DPI value for this window */
data->scaling_dpi = newDPI;
/* Send a SDL_WINDOWEVENT_SIZE_CHANGED saying that the client size (in dpi-scaled points) is unchanged.
Renderers need to get this to know that the framebuffer size changed. */
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SIZE_CHANGED, data->window->w, data->window->h);
}
if (data->expected_resize) {
/* This DPI change is coming from an explicit SetWindowPos call within SDL.
Assume all call sites are calculating the DPI-aware frame correctly, so
@ -1603,6 +1594,16 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
h,
SWP_NOZORDER | SWP_NOACTIVATE);
data->expected_resize = SDL_FALSE;
if (data->videodata->dpi_scaling_enabled) {
/* Update the cached DPI value for this window */
data->scaling_dpi = newDPI;
/* Send a SDL_WINDOWEVENT_SIZE_CHANGED saying that the client size (in dpi-scaled points) is unchanged.
Renderers need to get this to know that the framebuffer size changed. */
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SIZE_CHANGED, data->window->w, data->window->h);
}
return 0;
}
break;