mirror of https://github.com/encounter/SDL.git
Added support for a ShanWan PS2 -> PS3 USB converter to the HIDAPI driver
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@ -18,9 +18,6 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* This driver supports both simplified reports and the extended input reports enabled by Steam.
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Code and logic contributed by Valve Corporation under the SDL zlib license.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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@ -109,6 +106,9 @@ HIDAPI_DriverPS3_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name,
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if (vendor_id == USB_VENDOR_SONY && product_id == USB_PRODUCT_SONY_DS3) {
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return SDL_TRUE;
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}
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if (vendor_id == USB_VENDOR_SHANWAN && product_id == USB_PRODUCT_SHANWAN_DS3) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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@ -323,6 +323,83 @@ HIDAPI_DriverPS3_ScaleAccel(Sint16 value)
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return (float)(value - 511) / 113.0f;
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}
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static void
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HIDAPI_DriverPS3_HandleMiniStatePacket(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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if (ctx->last_state[4] != data[4]) {
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SDL_bool dpad_up = SDL_FALSE;
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SDL_bool dpad_down = SDL_FALSE;
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SDL_bool dpad_left = SDL_FALSE;
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SDL_bool dpad_right = SDL_FALSE;
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switch (data[4] & 0x0f) {
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case 0:
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dpad_up = SDL_TRUE;
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break;
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case 1:
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dpad_up = SDL_TRUE;
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dpad_right = SDL_TRUE;
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break;
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case 2:
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dpad_right = SDL_TRUE;
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break;
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case 3:
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dpad_right = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 4:
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dpad_down = SDL_TRUE;
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break;
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case 5:
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dpad_left = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 6:
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dpad_left = SDL_TRUE;
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break;
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case 7:
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dpad_up = SDL_TRUE;
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dpad_left = SDL_TRUE;
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break;
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default:
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break;
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}
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (ctx->last_state[5] != data[5]) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, (data[5] & 0x04) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, (data[5] & 0x08) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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axis = ((int)data[2] * 257) - 32768;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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axis = ((int)data[3] * 257) - 32768;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
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axis = ((int)data[0] * 257) - 32768;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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axis = ((int)data[1] * 257) - 32768;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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static void
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HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
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{
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@ -431,6 +508,12 @@ HIDAPI_DriverPS3_UpdateDevice(SDL_HIDAPI_Device *device)
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HIDAPI_DumpPacket("PS3 packet: size = %d", data, size);
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#endif
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if (size == 7) {
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/* Seen on a ShanWan PS2 -> PS3 USB converter */
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HIDAPI_DriverPS3_HandleMiniStatePacket(joystick, ctx, data, size);
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continue;
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}
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switch (data[0]) {
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case k_EPS3ReportIdState:
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if (data[1] == 0xFF) {
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@ -37,6 +37,7 @@
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#define USB_VENDOR_POWERA 0x24c6
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#define USB_VENDOR_POWERA_ALT 0x20d6
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#define USB_VENDOR_RAZER 0x1532
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#define USB_VENDOR_SHANWAN 0x2563
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#define USB_VENDOR_SHENZHEN 0x0079
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#define USB_VENDOR_SONY 0x054c
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#define USB_VENDOR_VALVE 0x28de
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@ -62,6 +63,7 @@
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#define USB_PRODUCT_RAZER_PANTHERA 0x0401
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#define USB_PRODUCT_RAZER_PANTHERA_EVO 0x1008
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#define USB_PRODUCT_RAZER_ATROX 0x0a00
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#define USB_PRODUCT_SHANWAN_DS3 0x0523
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#define USB_PRODUCT_SONY_DS3 0x0268
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#define USB_PRODUCT_SONY_DS4 0x05c4
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#define USB_PRODUCT_SONY_DS4_DONGLE 0x0ba0
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