mirror of https://github.com/encounter/SDL.git
Entirely remove Xbox axis filtering, we don't want this at all.
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09aed1020b
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b06866ef97
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@ -40,12 +40,6 @@
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/* Define this if you want to log all packets from the controller */
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/*#define DEBUG_XBOX_PROTOCOL*/
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/* Define this if you want deadzone filtering done at this level.
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* This introduces several issues, so this is disabled by default:
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* https://github.com/libsdl-org/SDL/issues/5227
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*/
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/* #define ENABLE_AXIS_FILTERING */
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#define CONTROLLER_NEGOTIATION_TIMEOUT_MS 300
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#define CONTROLLER_PREPARE_INPUT_TIMEOUT_MS 50
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@ -484,36 +478,6 @@ HIDAPI_DriverXboxOne_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Jo
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return SDL_Unsupported();
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}
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static Sint16 FilterLeftThumb(Sint16 axis)
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{
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#ifdef ENABLE_AXIS_FILTERING
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if (axis <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE && axis >= -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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return 0;
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}
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#endif
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return axis;
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}
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static Sint16 FilterRightThumb(Sint16 axis)
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{
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#ifdef ENABLE_AXIS_FILTERING
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if (axis <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE && axis >= -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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return 0;
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}
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#endif
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return axis;
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}
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static Sint16 FilterTrigger(Sint16 axis)
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{
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#ifdef ENABLE_AXIS_FILTERING
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if (axis <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD) {
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return SDL_MIN_SINT16;
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}
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#endif
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return axis;
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}
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static void
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HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
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{
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@ -648,7 +612,7 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXboxOne
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if (axis == -32768 && size == 30 && (data[22] & 0x80) != 0) {
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axis = 32767;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, FilterTrigger(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
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if (axis == -32768 && size == 30 && (data[22] & 0x40) != 0) {
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@ -657,16 +621,16 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXboxOne
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if (axis == 32704) {
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axis = 32767;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, FilterTrigger(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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axis = *(Sint16*)(&data[10]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, FilterLeftThumb(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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axis = *(Sint16*)(&data[12]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, FilterLeftThumb(~axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
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axis = *(Sint16*)(&data[14]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, FilterRightThumb(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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axis = *(Sint16*)(&data[16]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, FilterRightThumb(~axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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@ -866,22 +830,22 @@ HIDAPI_DriverXboxOneBluetooth_HandleStatePacket(SDL_Joystick *joystick, SDL_Driv
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if (axis == 32704) {
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axis = 32767;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, FilterTrigger(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
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if (axis == 32704) {
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axis = 32767;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, FilterTrigger(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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axis = (int)*(Uint16*)(&data[1]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, FilterLeftThumb(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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axis = (int)*(Uint16*)(&data[3]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, FilterLeftThumb(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
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axis = (int)*(Uint16*)(&data[5]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, FilterRightThumb(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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axis = (int)*(Uint16*)(&data[7]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, FilterRightThumb(axis));
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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