mirror of https://github.com/encounter/SDL.git
[Video/KMSDRM] Manually re-show the cursor on window creation, if needed.
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@ -179,6 +179,31 @@ cleanup:
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return ret;
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return ret;
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}
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}
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/* When we create a window, we have to test if we have to show the cursor,
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and explicily do so if necessary.
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This is because when we destroy a window, we take the cursor away from the
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cursor plane, and destroy the cusror GBM BO. So we have to re-show it,
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so to say. */
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void
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KMSDRM_InitCursor()
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{
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SDL_Mouse *mouse = NULL;
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mouse = SDL_GetMouse();
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if (!mouse) {
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return;
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}
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if (!(mouse->cur_cursor)) {
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return;
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}
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if (!(mouse->cursor_shown)) {
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return;
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}
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KMSDRM_ShowCursor(mouse->cur_cursor);
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}
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/* Show the specified cursor, or hide if cursor is NULL.
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/* Show the specified cursor, or hide if cursor is NULL.
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cur_cursor is the current cursor, and cursor is the new cursor.
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cur_cursor is the current cursor, and cursor is the new cursor.
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A cursor is displayed on a display, so we have to add a pointer to dispdata
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A cursor is displayed on a display, so we have to add a pointer to dispdata
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@ -47,6 +47,8 @@ typedef struct _KMSDRM_CursorData
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extern void KMSDRM_InitMouse(_THIS);
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extern void KMSDRM_InitMouse(_THIS);
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extern void KMSDRM_DeinitMouse(_THIS);
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extern void KMSDRM_DeinitMouse(_THIS);
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extern void KMSDRM_InitCursor();
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#endif /* SDL_KMSDRM_mouse_h_ */
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#endif /* SDL_KMSDRM_mouse_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1748,9 +1748,14 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA);
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SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA);
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}
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}
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/* Can't init mouse sooner because planes are not ready.
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/* Can't init mouse stuff sooner cursor plane is not ready. */
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We do it along with the KMSDRM_GBMInit() call, so do this only when GBM is not init. */
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KMSDRM_InitMouse(_this);
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KMSDRM_InitMouse(_this);
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/* Since we take cursor buffer way from the cursor plane and
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destroy the cursor GBM BO when we destroy a window, we must
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also manually re-show the cursor on screen, if necessary,
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when we create a window. */
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KMSDRM_InitCursor();
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}
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}
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/* Allocate window internal data */
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/* Allocate window internal data */
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