mirror of https://github.com/encounter/SDL.git
Support vibration magnitude on Android 8.0 (thanks Rachel!)
This commit is contained in:
parent
7be4fca62c
commit
b0c48dd9dd
|
@ -1,5 +1,6 @@
|
|||
package org.libsdl.app;
|
||||
|
||||
import java.lang.reflect.Method;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
|
@ -77,8 +78,8 @@ public class SDLControllerManager
|
|||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static void hapticRun(int device_id, int length) {
|
||||
mHapticHandler.run(device_id, length);
|
||||
public static void hapticRun(int device_id, float intensity, int length) {
|
||||
mHapticHandler.run(device_id, intensity, length);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -423,12 +424,52 @@ class SDLHapticHandler {
|
|||
mHaptics = new ArrayList<SDLHaptic>();
|
||||
}
|
||||
|
||||
public void run(int device_id, int length) {
|
||||
public void run(int device_id, float intensity, int length) {
|
||||
SDLHaptic haptic = getHaptic(device_id);
|
||||
if (haptic != null) {
|
||||
|
||||
Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
|
||||
if (intensity == 0.0f) {
|
||||
stop(device_id);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 26) {
|
||||
// We have to do this dynamically to avoid issues on earlier SDKs.
|
||||
// But we want to use the VibrationEffect so we can set amplitude.
|
||||
|
||||
try {
|
||||
int vibeValue = Math.round(intensity * 255);
|
||||
|
||||
if (vibeValue > 255) {
|
||||
vibeValue = 255;
|
||||
}
|
||||
if (vibeValue < 1) {
|
||||
stop(device_id);
|
||||
return;
|
||||
}
|
||||
|
||||
long longLength = length;
|
||||
Class vibrationEffectClass = Class.forName("android.os.VibrationEffect");
|
||||
Method oneShotMethod = vibrationEffectClass.getMethod("createOneShot", long.class, int.class);
|
||||
Object effect = oneShotMethod.invoke(null, longLength, vibeValue);
|
||||
Method vibeEffect = android.os.Vibrator.class.getMethod("vibrate", vibrationEffectClass);
|
||||
vibeEffect.invoke(haptic.vib, vibrationEffectClass.cast(effect));
|
||||
}
|
||||
catch (Exception e) {
|
||||
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
|
||||
// something went horribly wrong with the Android 8.0 APIs.
|
||||
haptic.vib.vibrate(length);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but exists
|
||||
// on earlier SDKs.
|
||||
|
||||
haptic.vib.vibrate (length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void stop(int device_id) {
|
||||
SDLHaptic haptic = getHaptic(device_id);
|
||||
|
|
|
@ -445,7 +445,7 @@ JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeSetupJNI)(JNIEnv* mEn
|
|||
midPollHapticDevices = (*mEnv)->GetStaticMethodID(mEnv, mControllerManagerClass,
|
||||
"pollHapticDevices", "()V");
|
||||
midHapticRun = (*mEnv)->GetStaticMethodID(mEnv, mControllerManagerClass,
|
||||
"hapticRun", "(II)V");
|
||||
"hapticRun", "(IFI)V");
|
||||
midHapticStop = (*mEnv)->GetStaticMethodID(mEnv, mControllerManagerClass,
|
||||
"hapticStop", "(I)V");
|
||||
|
||||
|
@ -2005,10 +2005,10 @@ void Android_JNI_PollHapticDevices(void)
|
|||
(*env)->CallStaticVoidMethod(env, mControllerManagerClass, midPollHapticDevices);
|
||||
}
|
||||
|
||||
void Android_JNI_HapticRun(int device_id, int length)
|
||||
void Android_JNI_HapticRun(int device_id, float intensity, int length)
|
||||
{
|
||||
JNIEnv *env = Android_JNI_GetEnv();
|
||||
(*env)->CallStaticVoidMethod(env, mControllerManagerClass, midHapticRun, device_id, length);
|
||||
(*env)->CallStaticVoidMethod(env, mControllerManagerClass, midHapticRun, device_id, intensity, length);
|
||||
}
|
||||
|
||||
void Android_JNI_HapticStop(int device_id)
|
||||
|
|
|
@ -84,7 +84,7 @@ void Android_JNI_PollInputDevices(void);
|
|||
|
||||
/* Haptic support */
|
||||
void Android_JNI_PollHapticDevices(void);
|
||||
void Android_JNI_HapticRun(int device_id, int length);
|
||||
void Android_JNI_HapticRun(int device_id, float intensity, int length);
|
||||
void Android_JNI_HapticStop(int device_id);
|
||||
|
||||
/* Video */
|
||||
|
|
|
@ -235,7 +235,12 @@ int
|
|||
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
|
||||
Uint32 iterations)
|
||||
{
|
||||
Android_JNI_HapticRun (((SDL_hapticlist_item *)haptic->hwdata)->device_id, effect->effect.leftright.length);
|
||||
float large = effect->effect.leftright.large_magnitude / 32767.0f;
|
||||
float small = effect->effect.leftright.small_magnitude / 32767.0f;
|
||||
|
||||
float total = (large * 0.6f) + (small * 0.4f);
|
||||
|
||||
Android_JNI_HapticRun (((SDL_hapticlist_item *)haptic->hwdata)->device_id, total, effect->effect.leftright.length);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue