Fixed open functions in the SDL_hidapi.h header

This commit is contained in:
Sam Lantinga 2021-11-11 13:50:16 -08:00
parent 1e159bc6fa
commit b15e880e73
3 changed files with 6 additions and 2 deletions

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@ -226,7 +226,7 @@ extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs)
* *
* \since This function is available since SDL 2.0.18. * \since This function is available since SDL 2.0.18.
*/ */
SDL_hid_device * SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
/** /**
* Open a HID device by its path name. * Open a HID device by its path name.
@ -241,7 +241,7 @@ SDL_hid_device * SDL_hid_open(unsigned short vendor_id, unsigned short product_i
* *
* \since This function is available since SDL 2.0.18. * \since This function is available since SDL 2.0.18.
*/ */
SDL_hid_device * SDL_hid_open_path(const char *path, int bExclusive /* = false */); extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
/** /**
* Write an Output report to a HID device. * Write an Output report to a HID device.

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@ -847,3 +847,5 @@
#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL #define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL
#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL #define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL
#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL #define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
#define SDL_hid_open SDL_hid_open_REAL
#define SDL_hid_open_path SDL_hid_open_path_REAL

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@ -916,3 +916,5 @@ SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),retur
SDL_DYNAPI_PROC(void,SDL_RenderWindowToLogical,(SDL_Renderer *a, int b, int c, float *d, float *e),(a,b,c,d,e),) SDL_DYNAPI_PROC(void,SDL_RenderWindowToLogical,(SDL_Renderer *a, int b, int c, float *d, float *e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float c, int *d, int *e),(a,b,c,d,e),) SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float c, int *d, int *e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return) SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a, int b),(a,b),return)