mirror of https://github.com/encounter/SDL.git
Updated variable name for mouse coordinates in mouse wheel events
This commit is contained in:
parent
4f318c904a
commit
b18c361b0f
|
@ -318,8 +318,8 @@ typedef struct SDL_MouseWheelEvent
|
|||
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
|
||||
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
|
||||
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
|
||||
Sint32 mouse_x; /**< X coordinate, relative to window (added in 2.26.0) */
|
||||
Sint32 mouse_y; /**< Y coordinate, relative to window (added in 2.26.0) */
|
||||
Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */
|
||||
Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */
|
||||
} SDL_MouseWheelEvent;
|
||||
|
||||
/**
|
||||
|
|
|
@ -868,8 +868,8 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
|
|||
event.wheel.preciseX = x;
|
||||
event.wheel.preciseY = y;
|
||||
event.wheel.direction = (Uint32)direction;
|
||||
event.wheel.mouse_x = mouse->x;
|
||||
event.wheel.mouse_y = mouse->y;
|
||||
event.wheel.mouseX = mouse->x;
|
||||
event.wheel.mouseY = mouse->y;
|
||||
posted = (SDL_PushEvent(&event) > 0);
|
||||
}
|
||||
return posted;
|
||||
|
|
Loading…
Reference in New Issue