mirror of https://github.com/encounter/SDL.git
cocoa: change Shape data to use ObjC objects instead of C structs.
Fixes #6089
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057086e389
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b204db1e6b
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@ -29,12 +29,11 @@
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#include "SDL_shape.h"
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#include "SDL_shape.h"
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#include "../SDL_shape_internals.h"
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#include "../SDL_shape_internals.h"
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typedef struct {
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@interface SDL_ShapeData : NSObject
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NSGraphicsContext* context;
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@property (nonatomic) NSGraphicsContext* context;
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SDL_bool saved;
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@property (nonatomic) SDL_bool saved;
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@property (nonatomic) SDL_ShapeTree* shape;
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SDL_ShapeTree* shape;
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@end
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} SDL_ShapeData;
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extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
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extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
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extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
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extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
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@ -27,6 +27,18 @@
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#include "SDL_cocoashape.h"
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#include "SDL_cocoashape.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_sysvideo.h"
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@implementation SDL_ShapeData
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@end
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@interface SDL_CocoaClosure : NSObject
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@property (nonatomic) NSView* view;
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@property (nonatomic) NSBezierPath* path;
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@property (nonatomic) SDL_Window* window;
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@end
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@implementation SDL_CocoaClosure
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@end
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SDL_WindowShaper*
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SDL_WindowShaper*
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Cocoa_CreateShaper(SDL_Window* window)
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Cocoa_CreateShaper(SDL_Window* window)
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{ @autoreleasepool
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{ @autoreleasepool
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@ -46,30 +58,26 @@ Cocoa_CreateShaper(SDL_Window* window)
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result->userx = result->usery = 0;
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result->userx = result->usery = 0;
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window->shaper = result;
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window->shaper = result;
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data = (SDL_ShapeData *)SDL_malloc(sizeof(SDL_ShapeData));
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data = [[SDL_ShapeData alloc] init];
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result->driverdata = data;
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data.context = [windata.nswindow graphicsContext];
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data->context = [windata.nswindow graphicsContext];
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data.saved = SDL_FALSE;
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data->saved = SDL_FALSE;
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data.shape = NULL;
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data->shape = NULL;
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/* TODO: There's no place to release this... */
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result->driverdata = (void*) CFBridgingRetain(data);
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resized_properly = Cocoa_ResizeWindowShape(window);
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resized_properly = Cocoa_ResizeWindowShape(window);
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SDL_assert(resized_properly == 0);
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SDL_assert(resized_properly == 0);
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return result;
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return result;
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}}
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}}
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typedef struct {
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NSView* view;
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NSBezierPath* path;
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SDL_Window* window;
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} SDL_CocoaClosure;
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void
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void
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ConvertRects(SDL_ShapeTree* tree, void* closure)
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ConvertRects(SDL_ShapeTree* tree, void* closure)
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{
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{
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SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure;
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SDL_CocoaClosure* data = (__bridge SDL_CocoaClosure*)closure;
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if(tree->kind == OpaqueShape) {
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if(tree->kind == OpaqueShape) {
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NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h);
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NSRect rect = NSMakeRect(tree->data.shape.x, data.window->h - tree->data.shape.y, tree->data.shape.w, tree->data.shape.h);
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[data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]];
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[data.path appendBezierPathWithRect:[data.view convertRect:rect toView:nil]];
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}
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}
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}
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}
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@ -77,26 +85,28 @@ int
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Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
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Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
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{ @autoreleasepool
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{ @autoreleasepool
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{
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{
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SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
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SDL_ShapeData* data = (__bridge SDL_ShapeData*)shaper->driverdata;
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SDL_WindowData* windata = (__bridge SDL_WindowData*)shaper->window->driverdata;
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SDL_WindowData* windata = (__bridge SDL_WindowData*)shaper->window->driverdata;
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SDL_CocoaClosure closure;
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SDL_CocoaClosure* closure;
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if(data->saved == SDL_TRUE) {
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if(data.saved == SDL_TRUE) {
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[data->context restoreGraphicsState];
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[data.context restoreGraphicsState];
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data->saved = SDL_FALSE;
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data.saved = SDL_FALSE;
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}
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}
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/*[data->context saveGraphicsState];*/
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/*[data.context saveGraphicsState];*/
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/*data->saved = SDL_TRUE;*/
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/*data.saved = SDL_TRUE;*/
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[NSGraphicsContext setCurrentContext:data->context];
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[NSGraphicsContext setCurrentContext:data.context];
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[[NSColor clearColor] set];
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[[NSColor clearColor] set];
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NSRectFill([windata.sdlContentView frame]);
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NSRectFill([windata.sdlContentView frame]);
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data->shape = SDL_CalculateShapeTree(*shape_mode,shape);
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data.shape = SDL_CalculateShapeTree(*shape_mode, shape);
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closure = [[SDL_CocoaClosure alloc] init];
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closure.view = windata.sdlContentView;
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closure.view = windata.sdlContentView;
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closure.path = [NSBezierPath bezierPath];
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closure.path = [NSBezierPath bezierPath];
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closure.window = shaper->window;
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closure.window = shaper->window;
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SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
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SDL_TraverseShapeTree(data.shape, &ConvertRects, (__bridge void*)closure);
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[closure.path addClip];
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[closure.path addClip];
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return 0;
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return 0;
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@ -104,11 +114,11 @@ Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowSha
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int
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int
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Cocoa_ResizeWindowShape(SDL_Window *window)
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Cocoa_ResizeWindowShape(SDL_Window *window)
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{
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{ @autoreleasepool {
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SDL_ShapeData* data = window->shaper->driverdata;
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SDL_ShapeData* data = (__bridge SDL_ShapeData*)window->shaper->driverdata;
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SDL_assert(data != NULL);
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SDL_assert(data != NULL);
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return 0;
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return 0;
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}
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}}
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#endif /* SDL_VIDEO_DRIVER_COCOA */
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#endif /* SDL_VIDEO_DRIVER_COCOA */
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