haiku: Implement message box for Haiku

Add implementation for functions:

SDL_ShowSimpleMessageBox()
SDL_ShowMessageBox()

Add simple customization support also.
Fix build for x86_gcc2.

Partially fixes Bugzilla #4442.
This commit is contained in:
EXL 2019-11-11 16:44:40 -05:00
parent a365c7f6fb
commit b22fb9e2ba
7 changed files with 500 additions and 5 deletions

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@ -132,7 +132,8 @@ typedef enum
SDL_SYSWM_WINRT, SDL_SYSWM_WINRT,
SDL_SYSWM_ANDROID, SDL_SYSWM_ANDROID,
SDL_SYSWM_VIVANTE, SDL_SYSWM_VIVANTE,
SDL_SYSWM_OS2 SDL_SYSWM_OS2,
SDL_SYSWM_HAIKU
} SDL_SYSWM_TYPE; } SDL_SYSWM_TYPE;
/** /**

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@ -48,13 +48,14 @@ extern "C" {
static int SDL_BeAppActive = 0; static int SDL_BeAppActive = 0;
static SDL_Thread *SDL_AppThread = NULL; static SDL_Thread *SDL_AppThread = NULL;
/* Default application signature */
const char *signature = "application/x-SDL-executable";
static int static int
StartBeApp(void *unused) StartBeApp(void *unused)
{ {
BApplication *App; BApplication *App;
// default application signature
const char *signature = "application/x-SDL-executable";
// dig resources for correct signature // dig resources for correct signature
image_info info; image_info info;
int32 cookie = 0; int32 cookie = 0;

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@ -31,6 +31,9 @@ extern int SDL_InitBeApp(void);
/* Quit the Be Application, if there's nothing left to do */ /* Quit the Be Application, if there's nothing left to do */
extern void SDL_QuitBeApp(void); extern void SDL_QuitBeApp(void);
/* Be Application Signature*/
extern const char *signature;
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */
#ifdef __cplusplus #ifdef __cplusplus

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@ -3846,9 +3846,12 @@ SDL_IsScreenKeyboardShown(SDL_Window *window)
#if SDL_VIDEO_DRIVER_X11 #if SDL_VIDEO_DRIVER_X11
#include "x11/SDL_x11messagebox.h" #include "x11/SDL_x11messagebox.h"
#endif #endif
#if SDL_VIDEO_DRIVER_HAIKU
#include "haiku/SDL_bmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT || SDL_VIDEO_DRIVER_COCOA || SDL_VIDEO_DRIVER_UIKIT || SDL_VIDEO_DRIVER_X11 #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT || SDL_VIDEO_DRIVER_COCOA || SDL_VIDEO_DRIVER_UIKIT || SDL_VIDEO_DRIVER_X11 || SDL_VIDEO_DRIVER_HAIKU
static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype) static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
{ {
SDL_SysWMinfo info; SDL_SysWMinfo info;
@ -3940,6 +3943,13 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
X11_ShowMessageBox(messageboxdata, buttonid) == 0) { X11_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0; retval = 0;
} }
#endif
#if SDL_VIDEO_DRIVER_HAIKU
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_HAIKU) &&
BE_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif #endif
if (retval == -1) { if (retval == -1) {
SDL_SetError("No message system available"); SDL_SetError("No message system available");

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@ -0,0 +1,425 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 2018 EXL <exlmotodev@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_messagebox.h"
/* For application signature. */
#include "../../main/haiku/SDL_BeApp.h"
#include <Alert.h>
#include <Application.h>
#include <Button.h>
#include <Font.h>
#include <Layout.h>
#include <String.h>
#include <TextView.h>
#include <View.h>
#include <Window.h>
#include <InterfaceDefs.h>
#include <SupportDefs.h>
#include <GraphicsDefs.h>
#include <new>
#include <vector>
#include <algorithm>
enum
{
G_CLOSE_BUTTON_ID = -1,
G_DEFAULT_BUTTON_ID = 0,
G_MAX_STRING_LENGTH_BYTES = 120
};
class BE_SDL_MessageBox : public BAlert
{
float fComputedMessageBoxWidth;
BTextView *fMessageBoxTextView;
int fCloseButton;
int fDefaultButton;
bool fCustomColorScheme;
bool fThereIsLongLine;
rgb_color fTextColor;
const char *fTitle;
const char *BE_SDL_DefTitle;
const char *BE_SDL_DefMessage;
const char *BE_SDL_DefButton;
std::vector<const SDL_MessageBoxButtonData *> fButtons;
static bool
SortButtonsPredicate(const SDL_MessageBoxButtonData *aButtonLeft,
const SDL_MessageBoxButtonData *aButtonRight)
{
return aButtonLeft->buttonid < aButtonRight->buttonid;
}
alert_type
ConvertMessageBoxType(const SDL_MessageBoxFlags aWindowType) const
{
switch (aWindowType)
{
default:
case SDL_MESSAGEBOX_WARNING:
{
return B_WARNING_ALERT;
}
case SDL_MESSAGEBOX_ERROR:
{
return B_STOP_ALERT;
}
case SDL_MESSAGEBOX_INFORMATION:
{
return B_INFO_ALERT;
}
}
}
rgb_color
ConvertColorType(const SDL_MessageBoxColor *aColor) const
{
rgb_color color = { aColor->r, aColor->g, aColor->b, color.alpha = 255 };
return color;
}
int32
GetLeftPanelWidth(void) const
{
// See file "haiku/src/kits/interface/Alert.cpp" for this magic numbers.
// IconStripeWidth = 30 * Scale
// IconSize = 32 * Scale
// Scale = max_c(1, ((int32)be_plain_font->Size() + 15) / 16)
// RealWidth = (IconStripeWidth * Scale) + (IconSize * Scale)
int32 scale = max_c(1, ((int32)be_plain_font->Size() + 15) / 16);
return (30 * scale) + (32 * scale);
}
void
UpdateTextViewWidth(void)
{
fComputedMessageBoxWidth = fMessageBoxTextView->PreferredSize().Width() + GetLeftPanelWidth();
}
void
ParseSdlMessageBoxData(const SDL_MessageBoxData *aMessageBoxData)
{
if (aMessageBoxData == NULL)
{
SetTitle(BE_SDL_DefTitle);
SetMessageText(BE_SDL_DefMessage);
AddButton(BE_SDL_DefButton);
return;
}
if (aMessageBoxData->numbuttons <= 0)
{
AddButton(BE_SDL_DefButton);
}
else
{
AddSdlButtons(aMessageBoxData->buttons, aMessageBoxData->numbuttons);
}
if (aMessageBoxData->colorScheme != NULL)
{
fCustomColorScheme = true;
ApplyAndParseColorScheme(aMessageBoxData->colorScheme);
}
(aMessageBoxData->title != NULL) ?
SetTitle(aMessageBoxData->title) : SetTitle(BE_SDL_DefTitle);
(aMessageBoxData->message != NULL) ?
SetMessageText(aMessageBoxData->message) : SetMessageText(BE_SDL_DefMessage);
SetType(ConvertMessageBoxType(static_cast<SDL_MessageBoxFlags>(aMessageBoxData->flags)));
}
void
ApplyAndParseColorScheme(const SDL_MessageBoxColorScheme *aColorScheme)
{
SetBackgroundColor(&aColorScheme->colors[SDL_MESSAGEBOX_COLOR_BACKGROUND]);
fTextColor = ConvertColorType(&aColorScheme->colors[SDL_MESSAGEBOX_COLOR_TEXT]);
SetButtonColors(&aColorScheme->colors[SDL_MESSAGEBOX_COLOR_BUTTON_BORDER],
&aColorScheme->colors[SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND],
&aColorScheme->colors[SDL_MESSAGEBOX_COLOR_TEXT],
&aColorScheme->colors[SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED]);
}
void
SetButtonColors(const SDL_MessageBoxColor *aBorderColor,
const SDL_MessageBoxColor *aBackgroundColor,
const SDL_MessageBoxColor *aTextColor,
const SDL_MessageBoxColor *aSelectedColor)
{
if (fCustomColorScheme)
{
int32 countButtons = CountButtons();
for (int i = 0; i < countButtons; ++i)
{
ButtonAt(i)->SetViewColor(ConvertColorType(aBorderColor));
ButtonAt(i)->SetLowColor(ConvertColorType(aBackgroundColor));
// This doesn't work. See this why:
// https://github.com/haiku/haiku/commit/de9c53f8f5008c7b3b0af75d944a628e17f6dffe
// Let it remain.
ButtonAt(i)->SetHighColor(ConvertColorType(aTextColor));
}
}
// TODO: Not Implemented.
// Is it even necessary?!
(void)aSelectedColor;
}
void
SetBackgroundColor(const SDL_MessageBoxColor *aColor)
{
rgb_color background = ConvertColorType(aColor);
GetLayout()->View()->SetViewColor(background);
// See file "haiku/src/kits/interface/Alert.cpp", the "TAlertView" is the internal name of the left panel.
FindView("TAlertView")->SetViewColor(background);
fMessageBoxTextView->SetViewColor(background);
}
bool
CheckLongLines(const char *aMessage)
{
int final = 0;
// This UTF-8 friendly.
BString message = aMessage;
int32 length = message.CountChars();
for (int i = 0, c = 0; i < length; ++i)
{
c++;
if (*(message.CharAt(i)) == '\n')
{
c = 0;
}
if (c > final)
{
final = c;
}
}
return (final > G_MAX_STRING_LENGTH_BYTES);
}
void
SetMessageText(const char *aMessage)
{
fThereIsLongLine = CheckLongLines(aMessage);
if (fThereIsLongLine)
{
fMessageBoxTextView->SetWordWrap(true);
}
rgb_color textColor = ui_color(B_PANEL_TEXT_COLOR);
if (fCustomColorScheme)
{
textColor = fTextColor;
}
/*
if (fNoTitledWindow)
{
fMessageBoxTextView->SetFontAndColor(be_bold_font);
fMessageBoxTextView->Insert(fTitle);
fMessageBoxTextView->Insert("\n\n");
fMessageBoxTextView->SetFontAndColor(be_plain_font);
}
*/
fMessageBoxTextView->SetFontAndColor(be_plain_font, B_FONT_ALL, &textColor);
fMessageBoxTextView->Insert(aMessage);
// Be sure to call update width method.
UpdateTextViewWidth();
}
void
AddSdlButtons(const SDL_MessageBoxButtonData *aButtons, int aNumButtons)
{
for (int i = 0; i < aNumButtons; ++i)
{
fButtons.push_back(&aButtons[i]);
}
std::sort(fButtons.begin(), fButtons.end(), &BE_SDL_MessageBox::SortButtonsPredicate);
size_t countButtons = fButtons.size();
for (size_t i = 0; i < countButtons; ++i)
{
switch (fButtons[i]->flags)
{
case SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT:
{
fCloseButton = static_cast<int>(i);
break;
}
case SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT:
{
fDefaultButton = static_cast<int>(i);
break;
}
default:
{
break;
}
}
AddButton(fButtons[i]->text);
}
SetDefaultButton(ButtonAt(fDefaultButton));
}
public:
explicit
BE_SDL_MessageBox(const SDL_MessageBoxData *aMessageBoxData)
: BAlert(NULL, NULL, NULL, NULL, NULL, B_WIDTH_FROM_LABEL, B_WARNING_ALERT),
fComputedMessageBoxWidth(0.0f),
fCloseButton(G_CLOSE_BUTTON_ID), fDefaultButton(G_DEFAULT_BUTTON_ID),
fCustomColorScheme(false), fThereIsLongLine(false),
BE_SDL_DefTitle("SDL2 MessageBox"),
BE_SDL_DefMessage("Some information has been lost."),
BE_SDL_DefButton("OK")
{
// MessageBox settings.
// We need a title to display it.
SetLook(B_TITLED_WINDOW_LOOK);
SetFlags(Flags() | B_CLOSE_ON_ESCAPE);
// MessageBox TextView settings.
fMessageBoxTextView = TextView();
fMessageBoxTextView->SetWordWrap(false);
fMessageBoxTextView->SetStylable(true);
ParseSdlMessageBoxData(aMessageBoxData);
}
int
GetCloseButtonId(void) const
{
return fCloseButton;
}
virtual
~BE_SDL_MessageBox(void)
{
fButtons.clear();
}
protected:
virtual void
FrameResized(float aNewWidth, float aNewHeight)
{
if (fComputedMessageBoxWidth > aNewWidth)
{
ResizeTo(fComputedMessageBoxWidth, aNewHeight);
}
else
{
BAlert::FrameResized(aNewWidth, aNewHeight);
}
}
virtual void
SetTitle(const char* aTitle)
{
fTitle = aTitle;
BAlert::SetTitle(aTitle);
}
};
#ifdef __cplusplus
extern "C" {
#endif
int
BE_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
// Initialize button by closed or error value first.
*buttonid = G_CLOSE_BUTTON_ID;
// We need to check "be_app" pointer to "NULL". The "messageboxdata->window" pointer isn't appropriate here
// because it is possible to create a MessageBox from another thread. This fixes the following errors:
// "You need a valid BApplication object before interacting with the app_server."
// "2 BApplication objects were created. Only one is allowed."
BApplication *application = NULL;
if (be_app == NULL)
{
application = new(std::nothrow) BApplication(signature);
if (application == NULL)
{
return SDL_SetError("Cannot create the BApplication object. Lack of memory?");
}
}
BE_SDL_MessageBox *SDL_MessageBox = new(std::nothrow) BE_SDL_MessageBox(messageboxdata);
if (SDL_MessageBox == NULL)
{
return SDL_SetError("Cannot create the BE_SDL_MessageBox (BAlert inheritor) object. Lack of memory?");
}
const int closeButton = SDL_MessageBox->GetCloseButtonId();
int pushedButton = SDL_MessageBox->Go();
// The close button is equivalent to pressing Escape.
if (closeButton != G_CLOSE_BUTTON_ID && pushedButton == G_CLOSE_BUTTON_ID)
{
pushedButton = closeButton;
}
// It's deleted by itself after the "Go()" method was executed.
/*
if (messageBox != NULL)
{
delete messageBox;
}
*/
if (application != NULL)
{
delete application;
}
// Initialize button by real pushed value then.
*buttonid = pushedButton;
return 0;
}
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,45 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 2018 EXL <exlmotodev@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_BMESSAGEBOX_H
#define SDL_BMESSAGEBOX_H
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
#ifdef __cplusplus
extern "C" {
#endif
extern int
BE_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -26,6 +26,8 @@
#include "SDL_BWin.h" #include "SDL_BWin.h"
#include <new> #include <new>
#include "SDL_syswm.h"
/* Define a path to window's BWIN data */ /* Define a path to window's BWIN data */
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -217,8 +219,16 @@ void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info) { struct SDL_SysWMinfo *info) {
/* FIXME: What is the point of this? What information should be included? */ /* FIXME: What is the point of this? What information should be included? */
if (info->version.major == SDL_MAJOR_VERSION &&
info->version.minor == SDL_MINOR_VERSION) {
info->subsystem = SDL_SYSWM_HAIKU;
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE; return SDL_FALSE;
} }
}