mirror of https://github.com/encounter/SDL.git
Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller.
Fixes https://github.com/libsdl-org/SDL/issues/2092
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@ -197,48 +197,6 @@ static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID,
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static int SDL_PrivateGameControllerAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
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static int SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button, Uint8 state);
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/*
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* If there is an existing add event in the queue, it needs to be modified
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* to have the right value for which, because the number of controllers in
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* the system is now one less.
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*/
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static void UpdateEventsForDeviceRemoval(int device_index)
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{
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int i, num_events;
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SDL_Event *events;
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SDL_bool isstack;
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num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
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if (num_events <= 0) {
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return;
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}
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events = SDL_small_alloc(SDL_Event, num_events, &isstack);
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if (!events) {
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return;
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}
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num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
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for (i = 0; i < num_events; ++i) {
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if (events[i].cdevice.which < device_index) {
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/* No change for index values lower than the removed device */
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}
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else if (events[i].cdevice.which == device_index) {
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/* Drop this event entirely */
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SDL_memmove(&events[i], &events[i + 1], sizeof(*events) * (num_events - (i + 1)));
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--i;
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--num_events;
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}
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else {
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/* Fix up the device index if greater than the removed device */
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--events[i].cdevice.which;
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}
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}
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SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
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SDL_small_free(events, isstack);
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}
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static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
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{
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if (a->outputType != b->outputType) {
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@ -439,22 +397,21 @@ static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * ev
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case SDL_JOYDEVICEREMOVED:
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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int device_index = 0;
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while (controllerlist) {
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if (controllerlist->joystick->instance_id == event->jdevice.which) {
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SDL_Event deviceevent;
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RecenterGameController(controllerlist);
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deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
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deviceevent.cdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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UpdateEventsForDeviceRemoval(device_index);
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break;
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}
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controllerlist = controllerlist->next;
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++device_index;
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}
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/* We don't know if this was a game controller, so go ahead and send an event */
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{
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SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
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deviceevent.cdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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}
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}
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break;
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