Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller.

Fixes https://github.com/libsdl-org/SDL/issues/2092
This commit is contained in:
Sam Lantinga 2022-08-22 13:10:57 -07:00
parent 0e61c106f5
commit b2819e43a7
1 changed files with 9 additions and 52 deletions

View File

@ -197,48 +197,6 @@ static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID,
static int SDL_PrivateGameControllerAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
static int SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button, Uint8 state);
/*
* If there is an existing add event in the queue, it needs to be modified
* to have the right value for which, because the number of controllers in
* the system is now one less.
*/
static void UpdateEventsForDeviceRemoval(int device_index)
{
int i, num_events;
SDL_Event *events;
SDL_bool isstack;
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
if (num_events <= 0) {
return;
}
events = SDL_small_alloc(SDL_Event, num_events, &isstack);
if (!events) {
return;
}
num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
for (i = 0; i < num_events; ++i) {
if (events[i].cdevice.which < device_index) {
/* No change for index values lower than the removed device */
}
else if (events[i].cdevice.which == device_index) {
/* Drop this event entirely */
SDL_memmove(&events[i], &events[i + 1], sizeof(*events) * (num_events - (i + 1)));
--i;
--num_events;
}
else {
/* Fix up the device index if greater than the removed device */
--events[i].cdevice.which;
}
}
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
SDL_small_free(events, isstack);
}
static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
{
if (a->outputType != b->outputType) {
@ -439,22 +397,21 @@ static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * ev
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
int device_index = 0;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jdevice.which) {
SDL_Event deviceevent;
RecenterGameController(controllerlist);
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
UpdateEventsForDeviceRemoval(device_index);
break;
}
controllerlist = controllerlist->next;
++device_index;
}
/* We don't know if this was a game controller, so go ahead and send an event */
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;