mirror of https://github.com/encounter/SDL.git
Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
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@ -2062,6 +2062,13 @@ SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 produc
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return type;
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}
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SDL_bool
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SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id)
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{
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EControllerType eType = GuessControllerType(vendor_id, product_id);
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return (eType == k_eControllerType_XBoxOneController);
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}
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SDL_bool
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SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id)
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{
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@ -62,6 +62,9 @@ extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16
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extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name);
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extern SDL_GameControllerType SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 product, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
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/* Function to return whether a joystick is an Xbox One controller */
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extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is an Xbox One Elite controller */
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extern SDL_bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id);
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@ -40,7 +40,6 @@
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#include "SDL_timer.h"
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#include "../usb_ids.h"
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#include "../SDL_sysjoystick.h"
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#include "../controller_type.h"
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#include "../../core/windows/SDL_windows.h"
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#include "../../core/windows/SDL_hid.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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@ -746,7 +745,7 @@ RAWINPUT_AddDevice(HANDLE hDevice)
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device->product_id = (Uint16)rdi.hid.dwProductId;
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device->version = (Uint16)rdi.hid.dwVersionNumber;
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device->is_xinput = SDL_TRUE;
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device->is_xboxone = GuessControllerType(device->vendor_id, device->product_id) == k_eControllerType_XBoxOneController;
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device->is_xboxone = SDL_IsJoystickXboxOne(device->vendor_id, device->product_id);
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/* Get HID Top-Level Collection Preparsed Data */
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size = 0;
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