mirror of https://github.com/encounter/SDL.git
Don't warp the mouse for relative mode when the window doesn't have focus
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629e9f820a
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b28ed02803
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@ -358,7 +358,9 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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mouse->last_y = center_y;
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return 0;
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}
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SDL_WarpMouseInWindow(window, center_x, center_y);
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if (window && (window->flags & SDL_WINDOW_INPUT_FOCUS) != 0) {
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SDL_WarpMouseInWindow(window, center_x, center_y);
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}
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}
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if (relative) {
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@ -663,7 +663,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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if (GetMouseMessageSource() != SDL_MOUSE_EVENT_SOURCE_TOUCH &&
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lParam != data->last_pointer_update) {
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SDL_SendMouseMotion(data->window, 0, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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if (isWin10FCUorNewer && mouse->relative_mode_warp) {
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if (isWin10FCUorNewer && mouse->relative_mode_warp &&
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(data->window->flags & SDL_WINDOW_INPUT_FOCUS)) {
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/* To work around #3931, Win10 bug introduced in Fall Creators Update, where
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SetCursorPos() (SDL_WarpMouseInWindow()) doesn't reliably generate mouse events anymore,
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after each windows mouse event generate a fake event for the middle of the window
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