Vita: create rendertarget color surface with same format as texture. Fixes #5844

This commit is contained in:
Ivan Epifanov 2022-06-26 15:53:13 +03:00 committed by Sam Lantinga
parent ebe4f47f2b
commit b2f07d94d2
1 changed files with 22 additions and 1 deletions

View File

@ -1008,6 +1008,26 @@ gxm_texture_get_datap(const gxm_texture *texture)
return sceGxmTextureGetData(&texture->gxm_tex);
}
static SceGxmColorFormat tex_format_to_color_format(SceGxmTextureFormat format)
{
switch (format) {
case SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB:
return SCE_GXM_COLOR_FORMAT_U8U8U8U8_ARGB;
case SCE_GXM_TEXTURE_FORMAT_U8U8U8_RGB:
return SCE_GXM_COLOR_FORMAT_U8U8U8_RGB;
case SCE_GXM_TEXTURE_FORMAT_U8U8U8_BGR:
return SCE_GXM_COLOR_FORMAT_U8U8U8_BGR;
case SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ABGR:
return SCE_GXM_COLOR_FORMAT_U8U8U8U8_ABGR;
case SCE_GXM_TEXTURE_FORMAT_U5U6U5_RGB:
return SCE_GXM_COLOR_FORMAT_U5U6U5_RGB;
case SCE_GXM_TEXTURE_FORMAT_U5U6U5_BGR:
return SCE_GXM_COLOR_FORMAT_U5U6U5_BGR;
default:
return SCE_GXM_COLOR_FORMAT_U8U8U8U8_ABGR;
}
}
gxm_texture *
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
{
@ -1082,9 +1102,10 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
uint32_t depthStrideInSamples = alignedWidth;
const uint32_t alignedColorSurfaceStride = ALIGN(w, 8);
int err = sceGxmColorSurfaceInit(
&texture->gxm_colorsurface,
SCE_GXM_COLOR_FORMAT_A8B8G8R8,
tex_format_to_color_format(format),
SCE_GXM_COLOR_SURFACE_LINEAR,
SCE_GXM_COLOR_SURFACE_SCALE_NONE,
SCE_GXM_OUTPUT_REGISTER_SIZE_32BIT,