mirror of https://github.com/encounter/SDL.git
Updated paths in README for Android.
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@ -8,7 +8,7 @@ Android SDK (version 12 or later)
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http://developer.android.com/sdk/index.html
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http://developer.android.com/sdk/index.html
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Android NDK r7 or later
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Android NDK r7 or later
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http://developer.android.com/sdk/ndk/index.html
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http://developer.android.com/tools/sdk/ndk/index.html
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Minimum API level supported by SDL: 10 (Android 2.3.3)
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Minimum API level supported by SDL: 10 (Android 2.3.3)
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Joystick support is available for API level >=12 devices.
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Joystick support is available for API level >=12 devices.
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@ -29,7 +29,7 @@ android-project/src/org/libsdl/app/SDLActivity.java
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The Java code loads your game code, the SDL shared library, and
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The Java code loads your game code, the SDL shared library, and
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dispatches to native functions implemented in the SDL library:
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dispatches to native functions implemented in the SDL library:
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src/SDL_android.c
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src/core/android/SDL_android.c
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Your project must include some glue code that starts your main() routine:
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Your project must include some glue code that starts your main() routine:
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src/main/android/SDL_android_main.c
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src/main/android/SDL_android_main.c
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@ -260,7 +260,7 @@ The best place to start is with docs/OVERVIEW.TXT
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================================================================================
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================================================================================
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First make sure that you've installed Eclipse and the Android extensions as described here:
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First make sure that you've installed Eclipse and the Android extensions as described here:
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http://developer.android.com/sdk/eclipse-adt.html
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http://developer.android.com/tools/sdk/eclipse-adt.html
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Once you've copied the SDL android project and customized it, you can create an Eclipse project from it:
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Once you've copied the SDL android project and customized it, you can create an Eclipse project from it:
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* File -> New -> Other
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* File -> New -> Other
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