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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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test/README
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test/README
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These are test programs for the SDL library:
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checkkeys Watch the key events to check the keyboard
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loopwave Audio test -- loop playing a WAV file
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loopwavequeue Audio test -- loop playing a WAV file with SDL_QueueAudio
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testaudioinfo Lists audio device capabilities
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testcdrom Sample audio CD control program
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testerror Tests multi-threaded error handling
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testfile Tests RWops layer
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testgl2 A very simple example of using OpenGL with SDL
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testhread Hacked up test of multi-threading
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testiconv Tests international string conversion
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testjoystick List joysticks and watch joystick events
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testkeys List the available keyboard keys
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testloadso Tests the loadable library layer
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testlock Hacked up test of multi-threading and locking
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testmultiaudio Tests using several audio devices
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testoverlay2 Tests the overlay flickering/scaling during playback.
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testpalette Tests palette color cycling
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testplatform Tests types, endianness and cpu capabilities
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testsem Tests SDL's semaphore implementation
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testshape Tests shaped windows
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testsprite2 Example of fast sprite movement on the screen
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testtimer Test the timer facilities
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testver Check the version and dynamic loading and endianness
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testwm2 Test window manager -- title, icon, events
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torturethread Simple test for thread creation/destruction
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controllermap Useful to generate Game Controller API compatible maps
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