mirror of https://github.com/encounter/SDL.git
Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
Sylvain Ok, I found out : GLES2_UpdateTexture is just not handling the YUV, I will attach a patch.
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@ -592,7 +592,7 @@ GLES2_TexSubImage2D(GLES2_DriverContext *data, GLenum target, GLint xoffset, GLi
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/* Reformat the texture data into a tightly packed array */
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/* Reformat the texture data into a tightly packed array */
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src_pitch = width * bpp;
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src_pitch = width * bpp;
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src = (Uint8 *) pixels;
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src = (Uint8 *)pixels;
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if (pitch != src_pitch) {
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if (pitch != src_pitch) {
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blob = (Uint8 *)SDL_malloc(src_pitch * height);
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blob = (Uint8 *)SDL_malloc(src_pitch * height);
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if (!blob) {
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if (!blob) {
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@ -639,6 +639,40 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
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tdata->pixel_type,
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tdata->pixel_type,
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pixels, pitch, SDL_BYTESPERPIXEL(texture->format));
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pixels, pitch, SDL_BYTESPERPIXEL(texture->format));
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if (tdata->yuv) {
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/* Skip to the correct offset into the next texture */
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pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
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if (texture->format == SDL_PIXELFORMAT_YV12) {
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data->glBindTexture(tdata->texture_type, tdata->texture_v);
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} else {
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data->glBindTexture(tdata->texture_type, tdata->texture_u);
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}
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GLES2_TexSubImage2D(data, tdata->texture_type,
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rect->x / 2,
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rect->y / 2,
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rect->w / 2,
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rect->h / 2,
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tdata->pixel_format,
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tdata->pixel_type,
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pixels, pitch / 2, 1);
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/* Skip to the correct offset into the next texture */
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pixels = (const void*)((const Uint8*)pixels + (rect->h * pitch)/4);
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if (texture->format == SDL_PIXELFORMAT_YV12) {
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data->glBindTexture(tdata->texture_type, tdata->texture_u);
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} else {
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data->glBindTexture(tdata->texture_type, tdata->texture_v);
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}
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GLES2_TexSubImage2D(data, tdata->texture_type,
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rect->x / 2,
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rect->y / 2,
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rect->w / 2,
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rect->h / 2,
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tdata->pixel_format,
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tdata->pixel_type,
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pixels, pitch / 2, 1);
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}
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return GL_CheckError("glTexSubImage2D()", renderer);
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return GL_CheckError("glTexSubImage2D()", renderer);
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}
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}
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@ -686,7 +720,7 @@ GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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rect->h,
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rect->h,
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tdata->pixel_format,
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tdata->pixel_format,
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tdata->pixel_type,
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tdata->pixel_type,
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Vplane, Vpitch, 1);
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Yplane, Ypitch, 1);
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return GL_CheckError("glTexSubImage2D()", renderer);
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return GL_CheckError("glTexSubImage2D()", renderer);
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}
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}
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