Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes

felix

Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:

/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
 ^~~~~~

It seems there is a missing 'void' between the parentheses.
This commit is contained in:
Sam Lantinga
2016-12-26 02:12:21 -08:00
parent 9492492d5f
commit b4e069e7f8
18 changed files with 19 additions and 19 deletions

View File

@@ -41,7 +41,7 @@ extern "C" {
static SDL_Scancode keymap[KEYMAP_SIZE];
static int8 keystate[KEYMAP_SIZE];
void BE_InitOSKeymap() {
void BE_InitOSKeymap(void) {
for( uint i = 0; i < SDL_TABLESIZE(keymap); ++i ) {
keymap[i] = SDL_SCANCODE_UNKNOWN;
}

View File

@@ -30,7 +30,7 @@ extern "C" {
#include "../../../include/SDL_keyboard.h"
extern void BE_InitOSKeymap();
extern void BE_InitOSKeymap(void);
extern SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey);
extern int8 BE_GetKeyState(int32 bkey);
extern void BE_SetKeyState(int32 bkey, int8 state);

View File

@@ -22,7 +22,7 @@
#if SDL_VIDEO_DRIVER_UIKIT
extern SDL_bool UIKit_ShowingMessageBox();
extern SDL_bool UIKit_ShowingMessageBox(void);
extern int UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);

View File

@@ -31,7 +31,7 @@
static SDL_bool s_showingMessageBox = SDL_FALSE;
SDL_bool
UIKit_ShowingMessageBox()
UIKit_ShowingMessageBox(void)
{
return s_showingMessageBox;
}

View File

@@ -33,7 +33,7 @@ extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
extern void UIKit_GL_RestoreCurrentContext();
extern void UIKit_GL_RestoreCurrentContext(void);
#endif

View File

@@ -228,7 +228,7 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
}
void
UIKit_GL_RestoreCurrentContext()
UIKit_GL_RestoreCurrentContext(void)
{
@autoreleasepool {
/* Some iOS system functionality (such as Dictation on the on-screen

View File

@@ -105,7 +105,7 @@ WINRT_XAMLThreadMain(void * userdata)
}
void
WINRT_CycleXAMLThread()
WINRT_CycleXAMLThread(void)
{
switch (_threadState) {
case ThreadState_NotLaunched:

View File

@@ -75,7 +75,7 @@ extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window);
#endif // NTDDI_VERSION >= ...
/* XAML Thread Management */
extern void WINRT_CycleXAMLThread();
extern void WINRT_CycleXAMLThread(void);
#endif // ifdef __cplusplus_winrt