mirror of https://github.com/encounter/SDL.git
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
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@ -39,7 +39,7 @@ fatalError(const char *string)
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static Uint64 prevTime = 0;
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double
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updateDeltaTime()
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updateDeltaTime(void)
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{
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Uint64 curTime;
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double deltaTime;
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@ -7,4 +7,4 @@
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extern int randomInt(int min, int max);
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extern float randomFloat(float min, float max);
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extern void fatalError(const char *string);
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extern double updateDeltaTime();
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extern double updateDeltaTime(void);
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@ -159,8 +159,8 @@ void _ReadWriteBarrier(void);
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#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
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#ifdef __thumb__
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/* The mcr instruction isn't available in thumb mode, use real functions */
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease();
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease(void);
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(void);
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#else
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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@ -140,7 +140,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingStri
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*
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* \return the number of mappings
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
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extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
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/**
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* Get the mapping at a particular index.
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@ -535,7 +535,7 @@ SDL_Fcitx_UpdateTextRect(SDL_Rect *rect)
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}
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void
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SDL_Fcitx_PumpEvents()
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SDL_Fcitx_PumpEvents(void)
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{
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SDL_DBusContext *dbus = fcitx_client.dbus;
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DBusConnection *conn = dbus->session_conn;
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@ -33,7 +33,7 @@ extern void SDL_Fcitx_SetFocus(SDL_bool focused);
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extern void SDL_Fcitx_Reset(void);
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extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
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extern void SDL_Fcitx_UpdateTextRect(SDL_Rect *rect);
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extern void SDL_Fcitx_PumpEvents();
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extern void SDL_Fcitx_PumpEvents(void);
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#endif /* SDL_fcitx_h_ */
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@ -49,7 +49,7 @@ extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect);
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/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
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SDL_SendEditingText for each event it finds */
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extern void SDL_IBus_PumpEvents();
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extern void SDL_IBus_PumpEvents(void);
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#endif /* HAVE_IBUS_IBUS_H */
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@ -115,7 +115,7 @@ IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServiceP
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}
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#endif
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BOOL WIN_IsWindowsVistaOrGreater()
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BOOL WIN_IsWindowsVistaOrGreater(void)
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{
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#ifdef __WINRT__
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return TRUE;
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@ -57,7 +57,7 @@ extern HRESULT WIN_CoInitialize(void);
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extern void WIN_CoUninitialize(void);
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/* Returns SDL_TRUE if we're running on Windows Vista and newer */
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extern BOOL WIN_IsWindowsVistaOrGreater();
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extern BOOL WIN_IsWindowsVistaOrGreater(void);
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/* You need to SDL_free() the result of this call. */
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extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
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@ -891,7 +891,7 @@ SDL_GameControllerAddMapping(const char *mappingString)
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* Get the number of mappings installed
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*/
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int
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SDL_GameControllerNumMappings()
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SDL_GameControllerNumMappings(void)
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{
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int num_mappings = 0;
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ControllerMapping_t *mapping;
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@ -41,7 +41,7 @@ extern "C" {
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static SDL_Scancode keymap[KEYMAP_SIZE];
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static int8 keystate[KEYMAP_SIZE];
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void BE_InitOSKeymap() {
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void BE_InitOSKeymap(void) {
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for( uint i = 0; i < SDL_TABLESIZE(keymap); ++i ) {
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keymap[i] = SDL_SCANCODE_UNKNOWN;
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}
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@ -30,7 +30,7 @@ extern "C" {
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#include "../../../include/SDL_keyboard.h"
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extern void BE_InitOSKeymap();
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extern void BE_InitOSKeymap(void);
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extern SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey);
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extern int8 BE_GetKeyState(int32 bkey);
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extern void BE_SetKeyState(int32 bkey, int8 state);
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@ -22,7 +22,7 @@
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#if SDL_VIDEO_DRIVER_UIKIT
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extern SDL_bool UIKit_ShowingMessageBox();
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extern SDL_bool UIKit_ShowingMessageBox(void);
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extern int UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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@ -31,7 +31,7 @@
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static SDL_bool s_showingMessageBox = SDL_FALSE;
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SDL_bool
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UIKit_ShowingMessageBox()
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UIKit_ShowingMessageBox(void)
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{
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return s_showingMessageBox;
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}
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@ -33,7 +33,7 @@ extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
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extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
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extern void UIKit_GL_RestoreCurrentContext();
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extern void UIKit_GL_RestoreCurrentContext(void);
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#endif
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@ -228,7 +228,7 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
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}
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void
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UIKit_GL_RestoreCurrentContext()
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UIKit_GL_RestoreCurrentContext(void)
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{
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@autoreleasepool {
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/* Some iOS system functionality (such as Dictation on the on-screen
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@ -105,7 +105,7 @@ WINRT_XAMLThreadMain(void * userdata)
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}
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void
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WINRT_CycleXAMLThread()
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WINRT_CycleXAMLThread(void)
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{
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switch (_threadState) {
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case ThreadState_NotLaunched:
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@ -75,7 +75,7 @@ extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window);
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#endif // NTDDI_VERSION >= ...
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/* XAML Thread Management */
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extern void WINRT_CycleXAMLThread();
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extern void WINRT_CycleXAMLThread(void);
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#endif // ifdef __cplusplus_winrt
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