mirror of https://github.com/encounter/SDL.git
Vita: fix clip rectangle
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@ -808,9 +808,8 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
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if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
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const SDL_Rect *viewport = &data->drawstate.viewport;
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const SDL_Rect *viewport = &data->drawstate.viewport;
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const SDL_Rect *rect = &data->drawstate.cliprect;
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const SDL_Rect *rect = &data->drawstate.cliprect;
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set_clip_rectangle(data, viewport->x + rect->x,
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set_clip_rectangle(data, rect->x, rect->y,
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data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
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rect->x + rect->w, rect->y + rect->h);
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rect->w, rect->h);
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data->drawstate.cliprect_dirty = SDL_FALSE;
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data->drawstate.cliprect_dirty = SDL_FALSE;
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}
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}
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