emscripten: Patched to compile with new joystick interfaces.

This commit is contained in:
Ryan C. Gordon 2018-08-10 14:32:30 -04:00
parent 941f8ecffd
commit b692c35237
3 changed files with 66 additions and 53 deletions

View File

@ -61,6 +61,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_ANDROID
&SDL_ANDROID_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_EMSCRIPTEN
&SDL_EMSCRIPTEN_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_HIDAPI
&SDL_HIDAPI_JoystickDriver,
#endif

View File

@ -140,6 +140,7 @@ typedef struct _SDL_JoystickDriver
extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;

View File

@ -156,11 +156,34 @@ Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gam
return 1;
}
/* Function to perform any system-specific joystick related cleanup */
static void
EMSCRIPTEN_JoystickQuit(void)
{
SDL_joylist_item *item = NULL;
SDL_joylist_item *next = NULL;
for (item = SDL_joylist; item; item = next) {
next = item->next;
SDL_free(item->mapping);
SDL_free(item->name);
SDL_free(item);
}
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
instance_counter = 0;
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
}
/* Function to scan the system for joysticks.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
static int
EMSCRIPTEN_JoystickInit(void)
{
int retval, i, numjs;
EmscriptenGamepadEvent gamepadState;
@ -190,7 +213,7 @@ SDL_SYS_JoystickInit(void)
Emscripten_JoyStickConnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
SDL_SYS_JoystickQuit();
EMSCRIPTEN_JoystickQuit();
return SDL_SetError("Could not set gamepad connect callback");
}
@ -198,7 +221,7 @@ SDL_SYS_JoystickInit(void)
0,
Emscripten_JoyStickDisconnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
SDL_SYS_JoystickQuit();
EMSCRIPTEN_JoystickQuit();
return SDL_SetError("Could not set gamepad disconnect callback");
}
@ -239,26 +262,25 @@ JoystickByIndex(int index)
return item;
}
int
SDL_SYS_NumJoysticks(void)
static int
EMSCRIPTEN_JoystickGetCount(void)
{
return numjoysticks;
}
void
SDL_SYS_JoystickDetect(void)
static void
EMSCRIPTEN_JoystickDetect(void)
{
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *
EMSCRIPTEN_JoystickGetDeviceName(int device_index)
{
return JoystickByDeviceIndex(device_index)->name;
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static SDL_JoystickID
EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
{
return JoystickByDeviceIndex(device_index)->device_instance;
}
@ -268,8 +290,8 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static int
EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
@ -300,8 +322,8 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static void
EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
{
EmscriptenGamepadEvent gamepadState;
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
@ -340,8 +362,8 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
if (item) {
@ -349,49 +371,36 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
}
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
SDL_joylist_item *item = NULL;
SDL_joylist_item *next = NULL;
for (item = SDL_joylist; item; item = next) {
next = item->next;
SDL_free(item->mapping);
SDL_free(item->name);
SDL_free(item);
}
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
instance_counter = 0;
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
}
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID(int device_index)
static SDL_JoystickGUID
EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex(device_index);
const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
SDL_zero(guid);
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
return guid;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
static int
EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero(guid);
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
return guid;
return SDL_Unsupported();
}
SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
{
EMSCRIPTEN_JoystickInit,
EMSCRIPTEN_JoystickGetCount,
EMSCRIPTEN_JoystickDetect,
EMSCRIPTEN_JoystickGetDeviceName,
EMSCRIPTEN_JoystickGetDeviceGUID,
EMSCRIPTEN_JoystickGetDeviceInstanceID,
EMSCRIPTEN_JoystickOpen,
EMSCRIPTEN_JoystickRumble,
EMSCRIPTEN_JoystickUpdate,
EMSCRIPTEN_JoystickClose,
EMSCRIPTEN_JoystickQuit,
};
#endif /* SDL_JOYSTICK_EMSCRIPTEN */