mirror of https://github.com/encounter/SDL.git
emscripten: Patched to compile with new joystick interfaces.
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@ -61,6 +61,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
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#ifdef SDL_JOYSTICK_ANDROID
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&SDL_ANDROID_JoystickDriver,
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#endif
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#ifdef SDL_JOYSTICK_EMSCRIPTEN
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&SDL_EMSCRIPTEN_JoystickDriver,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI
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&SDL_HIDAPI_JoystickDriver,
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#endif
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@ -140,6 +140,7 @@ typedef struct _SDL_JoystickDriver
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extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
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extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
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extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
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extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
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extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
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extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
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extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
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@ -156,11 +156,34 @@ Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gam
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return 1;
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}
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/* Function to perform any system-specific joystick related cleanup */
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static void
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EMSCRIPTEN_JoystickQuit(void)
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{
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SDL_joylist_item *item = NULL;
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SDL_joylist_item *next = NULL;
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for (item = SDL_joylist; item; item = next) {
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next = item->next;
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SDL_free(item->mapping);
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SDL_free(item->name);
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SDL_free(item);
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}
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SDL_joylist = SDL_joylist_tail = NULL;
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numjoysticks = 0;
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instance_counter = 0;
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emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
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emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
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}
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/* Function to scan the system for joysticks.
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* It should return 0, or -1 on an unrecoverable fatal error.
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*/
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int
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SDL_SYS_JoystickInit(void)
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static int
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EMSCRIPTEN_JoystickInit(void)
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{
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int retval, i, numjs;
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EmscriptenGamepadEvent gamepadState;
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@ -190,7 +213,7 @@ SDL_SYS_JoystickInit(void)
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Emscripten_JoyStickConnected);
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if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
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SDL_SYS_JoystickQuit();
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EMSCRIPTEN_JoystickQuit();
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return SDL_SetError("Could not set gamepad connect callback");
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}
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@ -198,7 +221,7 @@ SDL_SYS_JoystickInit(void)
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0,
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Emscripten_JoyStickDisconnected);
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if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
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SDL_SYS_JoystickQuit();
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EMSCRIPTEN_JoystickQuit();
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return SDL_SetError("Could not set gamepad disconnect callback");
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}
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@ -239,26 +262,25 @@ JoystickByIndex(int index)
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return item;
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}
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int
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SDL_SYS_NumJoysticks(void)
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static int
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EMSCRIPTEN_JoystickGetCount(void)
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{
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return numjoysticks;
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}
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void
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SDL_SYS_JoystickDetect(void)
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static void
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EMSCRIPTEN_JoystickDetect(void)
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{
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}
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/* Function to get the device-dependent name of a joystick */
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const char *
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SDL_SYS_JoystickNameForDeviceIndex(int device_index)
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static const char *
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EMSCRIPTEN_JoystickGetDeviceName(int device_index)
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{
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return JoystickByDeviceIndex(device_index)->name;
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}
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/* Function to perform the mapping from device index to the instance id for this index */
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SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
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static SDL_JoystickID
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EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
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{
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return JoystickByDeviceIndex(device_index)->device_instance;
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}
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@ -268,8 +290,8 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int
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SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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static int
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EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index)
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{
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SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
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@ -300,8 +322,8 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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void
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SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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static void
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EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
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{
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EmscriptenGamepadEvent gamepadState;
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SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
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@ -340,8 +362,8 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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}
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/* Function to close a joystick after use */
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void
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SDL_SYS_JoystickClose(SDL_Joystick * joystick)
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static void
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EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick)
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{
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SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
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if (item) {
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@ -349,49 +371,36 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
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}
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}
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/* Function to perform any system-specific joystick related cleanup */
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void
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SDL_SYS_JoystickQuit(void)
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{
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SDL_joylist_item *item = NULL;
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SDL_joylist_item *next = NULL;
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for (item = SDL_joylist; item; item = next) {
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next = item->next;
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SDL_free(item->mapping);
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SDL_free(item->name);
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SDL_free(item);
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}
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SDL_joylist = SDL_joylist_tail = NULL;
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numjoysticks = 0;
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instance_counter = 0;
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emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
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emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
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}
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SDL_JoystickGUID
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SDL_SYS_JoystickGetDeviceGUID(int device_index)
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static SDL_JoystickGUID
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EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
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{
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SDL_JoystickGUID guid;
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/* the GUID is just the first 16 chars of the name for now */
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const char *name = SDL_SYS_JoystickNameForDeviceIndex(device_index);
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const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
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SDL_zero(guid);
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SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
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return guid;
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}
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SDL_JoystickGUID
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SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
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static int
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EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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{
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SDL_JoystickGUID guid;
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/* the GUID is just the first 16 chars of the name for now */
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const char *name = joystick->name;
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SDL_zero(guid);
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SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
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return guid;
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return SDL_Unsupported();
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}
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SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
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{
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EMSCRIPTEN_JoystickInit,
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EMSCRIPTEN_JoystickGetCount,
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EMSCRIPTEN_JoystickDetect,
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EMSCRIPTEN_JoystickGetDeviceName,
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EMSCRIPTEN_JoystickGetDeviceGUID,
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EMSCRIPTEN_JoystickGetDeviceInstanceID,
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EMSCRIPTEN_JoystickOpen,
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EMSCRIPTEN_JoystickRumble,
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EMSCRIPTEN_JoystickUpdate,
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EMSCRIPTEN_JoystickClose,
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EMSCRIPTEN_JoystickQuit,
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};
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#endif /* SDL_JOYSTICK_EMSCRIPTEN */
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