mirror of https://github.com/encounter/SDL.git
Use ScreenCount() instead of SDL_GetNumVideoDisplays()
The limitation appears to be specific to multi-screen setups
This commit is contained in:
parent
c74ea994a5
commit
b6cf889af4
|
@ -320,7 +320,7 @@ WarpMouseInternal(Window xwindow, const int x, const int y)
|
|||
/* It seems XIWarpPointer() doesn't work correctly on multi-head setups:
|
||||
* https://developer.blender.org/rB165caafb99c6846e53d11c4e966990aaffc06cea
|
||||
*/
|
||||
if (SDL_GetNumVideoDisplays() == 1) {
|
||||
if (ScreenCount(display) == 1) {
|
||||
X11_XIGetClientPointer(display, None, &deviceid);
|
||||
}
|
||||
if (deviceid != 0) {
|
||||
|
|
Loading…
Reference in New Issue