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https://github.com/encounter/SDL.git
synced 2025-12-17 00:47:15 +00:00
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
This commit is contained in:
221
src/filesystem/winrt/SDL_sysfilesystem.cpp
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221
src/filesystem/winrt/SDL_sysfilesystem.cpp
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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/* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
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*/
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#ifdef __WINRT__
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extern "C" {
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#include "SDL_filesystem.h"
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#include "SDL_error.h"
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#include "SDL_hints.h"
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#include "SDL_stdinc.h"
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#include "SDL_system.h"
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#include "../../core/windows/SDL_windows.h"
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}
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#include <string>
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#include <unordered_map>
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using namespace std;
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using namespace Windows::Storage;
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extern "C" const wchar_t *
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SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
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{
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switch (pathType) {
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case SDL_WINRT_PATH_INSTALLED_LOCATION:
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{
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static wstring path;
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if (path.empty()) {
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path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
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}
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return path.c_str();
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}
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case SDL_WINRT_PATH_LOCAL_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->LocalFolder->Path->Data();
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}
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return path.c_str();
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}
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#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
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case SDL_WINRT_PATH_ROAMING_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->RoamingFolder->Path->Data();
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}
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return path.c_str();
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}
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case SDL_WINRT_PATH_TEMP_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->TemporaryFolder->Path->Data();
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}
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return path.c_str();
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}
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#endif
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default:
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break;
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}
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SDL_Unsupported();
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return NULL;
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}
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extern "C" const char *
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SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
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{
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typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
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static UTF8PathMap utf8Paths;
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UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
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if (searchResult != utf8Paths.end()) {
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return searchResult->second.c_str();
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}
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const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
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if (!ucs2Path) {
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return NULL;
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}
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char * utf8Path = WIN_StringToUTF8(ucs2Path);
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utf8Paths[pathType] = utf8Path;
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SDL_free(utf8Path);
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return utf8Paths[pathType].c_str();
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}
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extern "C" char *
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SDL_GetBasePath(void)
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{
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
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size_t destPathLen;
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char * destPath = NULL;
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if (!srcPath) {
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SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
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return NULL;
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}
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destPathLen = SDL_strlen(srcPath) + 2;
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destPath = (char *) SDL_malloc(destPathLen);
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if (!destPath) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
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return destPath;
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}
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extern "C" char *
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SDL_GetPrefPath(const char *org, const char *app)
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{
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/* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and
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* earlier is not available on WinRT or Windows Phone. WinRT provides
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* a similar API, but SHGetFolderPath can't be called, at least not
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* without violating Microsoft's app-store requirements.
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*/
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const WCHAR * srcPath = NULL;
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WCHAR path[MAX_PATH];
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char *retval = NULL;
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WCHAR* worg = NULL;
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WCHAR* wapp = NULL;
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size_t new_wpath_len = 0;
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BOOL api_result = FALSE;
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srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER);
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if ( ! srcPath) {
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SDL_SetError("Unable to find a source path");
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return NULL;
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}
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if (SDL_wcslen(srcPath) >= MAX_PATH) {
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SDL_SetError("Path too long.");
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return NULL;
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}
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SDL_wcslcpy(path, srcPath, SDL_arraysize(path));
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worg = WIN_UTF8ToString(org);
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if (worg == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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wapp = WIN_UTF8ToString(app);
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if (wapp == NULL) {
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SDL_free(worg);
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SDL_OutOfMemory();
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return NULL;
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}
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new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
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if ((new_wpath_len + 1) > MAX_PATH) {
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SDL_free(worg);
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SDL_free(wapp);
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SDL_SetError("Path too long.");
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return NULL;
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}
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SDL_wcslcat(path, L"\\", new_wpath_len + 1);
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SDL_wcslcat(path, worg, new_wpath_len + 1);
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SDL_free(worg);
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api_result = CreateDirectoryW(path, NULL);
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if (api_result == FALSE) {
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if (GetLastError() != ERROR_ALREADY_EXISTS) {
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SDL_free(wapp);
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WIN_SetError("Couldn't create a prefpath.");
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return NULL;
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}
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}
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SDL_wcslcat(path, L"\\", new_wpath_len + 1);
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SDL_wcslcat(path, wapp, new_wpath_len + 1);
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SDL_free(wapp);
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api_result = CreateDirectoryW(path, NULL);
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if (api_result == FALSE) {
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if (GetLastError() != ERROR_ALREADY_EXISTS) {
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WIN_SetError("Couldn't create a prefpath.");
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return NULL;
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}
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}
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SDL_wcslcat(path, L"\\", new_wpath_len + 1);
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retval = WIN_StringToUTF8(path);
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return retval;
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}
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#endif /* __WINRT__ */
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