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Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
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@@ -1645,7 +1645,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
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extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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SDL_Texture *texture,
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const float *xy, int xy_stride,
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const int *color, int color_stride,
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const SDL_Color *color, int color_stride,
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const float *uv, int uv_stride,
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int num_vertices,
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const void *indices, int num_indices, int size_indices);
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