mirror of https://github.com/encounter/SDL.git
Implemented SDL_CaptureMouse().
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846a3e0776
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@ -116,6 +116,37 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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*/
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extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
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/**
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* \brief Capture the mouse, to track input outside an SDL window.
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*
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* \param enabled Whether or not to enable capturing
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*
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* Capturing enables your app to obtain mouse events globally, instead of
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* just within your window. Not all video targets support this function.
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* When capturing is enabled, the current window will get all mouse events,
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* but unlike relative mode, no change is made to the cursor and it is
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* not restrained to your window.
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*
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* This function may also deny mouse input to other windows--both those in
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* your application and others on the system--so you should use this
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* function sparingly, and in small bursts. For example, you might want to
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* track the mouse while the user is dragging something, until the user
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* releases a mouse button. It is not recommended that you capture the mouse
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* for long periods of time, such as the entire time your app is running.
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*
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* While captured, mouse events still report coordinates relative to the
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* current (foreground) window, but those coordinates may be outside the
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* bounds of the window (including negative values). Capturing is only
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* allowed for the foreground window. If the window loses focus while
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* capturing, the capture will be disabled automatically.
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*
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* While capturing is enabled, the current window will have the
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* SDL_WINDOW_MOUSE_CAPTURE flag set.
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*
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* \return 0 on success, or -1 if not supported.
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*/
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extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
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/**
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* \brief Query whether relative mouse mode is enabled.
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*
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@ -108,7 +108,8 @@ typedef enum
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
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SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */
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SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */
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} SDL_WindowFlags;
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/**
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@ -579,3 +579,4 @@
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#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
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#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
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#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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@ -612,3 +612,4 @@ SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),
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SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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@ -25,6 +25,7 @@
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#include "SDL_timer.h"
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "SDL_assert.h"
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#include "../video/SDL_sysvideo.h"
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@ -619,6 +620,16 @@ SDL_SetKeyboardFocus(SDL_Window * window)
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/* See if the current window has lost focus */
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if (keyboard->focus && keyboard->focus != window) {
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/* new window shouldn't think it has mouse captured. */
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SDL_assert(!window || !(window->flags & SDL_WINDOW_MOUSE_CAPTURE));
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/* old window must lose an existing mouse capture. */
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if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) {
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SDL_CaptureMouse(SDL_FALSE); /* drop the capture. */
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SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE));
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}
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SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_LOST,
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0, 0);
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@ -140,30 +140,17 @@ static SDL_bool
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SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int w, h;
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SDL_bool inWindow;
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SDL_bool inWindow = SDL_TRUE;
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SDL_GetWindowSize(window, &w, &h);
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if (x < 0 || y < 0 || x >= w || y >= h) {
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inWindow = SDL_FALSE;
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} else {
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inWindow = SDL_TRUE;
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if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0) {
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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if (x < 0 || y < 0 || x >= w || y >= h) {
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inWindow = SDL_FALSE;
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}
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}
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/* Linux doesn't give you mouse events outside your window unless you grab
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the pointer.
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Windows doesn't give you mouse events outside your window unless you call
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SetCapture().
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Both of these are slightly scary changes, so for now we'll punt and if the
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mouse leaves the window you'll lose mouse focus and reset button state.
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*/
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#ifdef SUPPORT_DRAG_OUTSIDE_WINDOW
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if (!inWindow && !buttonstate) {
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#else
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if (!inWindow) {
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#endif
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if (window == mouse->focus) {
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#ifdef DEBUG_MOUSE
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printf("Mouse left window, synthesizing move & focus lost event\n");
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@ -204,7 +191,6 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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int posted;
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int xrel;
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int yrel;
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int x_max = 0, y_max = 0;
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if (mouse->relative_mode_warp) {
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int center_x = 0, center_y = 0;
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@ -246,24 +232,29 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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mouse->y += yrel;
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}
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/* !!! FIXME: shouldn't this be (window) instead of (mouse->focus)? */
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SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
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--x_max;
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--y_max;
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/* make sure that the pointers find themselves inside the windows,
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unless we have the mouse captured. */
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if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0) {
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int x_max = 0, y_max = 0;
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/* make sure that the pointers find themselves inside the windows */
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if (mouse->x > x_max) {
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mouse->x = x_max;
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}
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if (mouse->x < 0) {
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mouse->x = 0;
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}
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// !!! FIXME: shouldn't this be (window) instead of (mouse->focus)?
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SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
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--x_max;
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--y_max;
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if (mouse->y > y_max) {
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mouse->y = y_max;
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}
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if (mouse->y < 0) {
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mouse->y = 0;
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if (mouse->x > x_max) {
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mouse->x = x_max;
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}
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if (mouse->x < 0) {
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mouse->x = 0;
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}
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if (mouse->y > y_max) {
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mouse->y = y_max;
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}
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if (mouse->y < 0) {
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mouse->y = 0;
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}
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}
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mouse->xdelta += xrel;
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@ -426,6 +417,7 @@ SDL_MouseQuit(void)
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SDL_Cursor *cursor, *next;
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_CaptureMouse(SDL_FALSE);
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SDL_ShowCursor(1);
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@ -572,6 +564,42 @@ SDL_GetRelativeMouseMode()
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return mouse->relative_mode;
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}
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int
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SDL_CaptureMouse(SDL_bool enabled)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Window *focusWindow;
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SDL_bool isCaptured;
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if (!mouse->CaptureMouse) {
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return SDL_Unsupported();
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}
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focusWindow = SDL_GetKeyboardFocus();
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isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE);
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if (isCaptured == enabled) {
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return 0; /* already done! */
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}
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if (enabled) {
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if (!focusWindow) {
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return SDL_SetError("No window has focus");
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} else if (mouse->CaptureMouse(focusWindow) == -1) {
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return -1; /* CaptureMouse() should call SetError */
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}
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focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE;
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} else {
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if (mouse->CaptureMouse(NULL) == -1) {
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return -1; /* CaptureMouse() should call SetError */
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}
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focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
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}
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return 0;
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}
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SDL_Cursor *
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SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
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int w, int h, int hot_x, int hot_y)
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@ -63,6 +63,9 @@ typedef struct
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/* Set relative mode */
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int (*SetRelativeMouseMode) (SDL_bool enabled);
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/* Set mouse capture */
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int (*CaptureMouse) (SDL_Window * window);
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/* Data common to all mice */
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SDL_MouseID mouseID;
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SDL_Window *focus;
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@ -999,10 +999,12 @@ default: return "???";
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static void
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SDLTest_PrintEvent(SDL_Event * event)
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{
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#if 0
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if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
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/* Mouse and finger motion are really spammy */
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return;
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}
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#endif
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switch (event->type) {
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case SDL_WINDOWEVENT:
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@ -1379,6 +1381,14 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
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}
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}
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}
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if (withShift) {
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SDL_Window *current_win = SDL_GetKeyboardFocus();
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if (current_win) {
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const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
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const int rc = SDL_CaptureMouse(shouldCapture);
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printf("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
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}
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}
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break;
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case SDLK_v:
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if (withControl) {
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@ -3269,12 +3269,17 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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int retval = -1;
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SDL_bool relative_mode;
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int show_cursor_prev;
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SDL_bool mouse_captured;
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SDL_Window *current_window;
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if (!messageboxdata) {
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return SDL_InvalidParamError("messageboxdata");
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}
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current_window = SDL_GetKeyboardFocus();
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mouse_captured = current_window && ((SDL_GetWindowFlags(current_window) & SDL_WINDOW_MOUSE_CAPTURE) != 0);
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relative_mode = SDL_GetRelativeMouseMode();
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SDL_CaptureMouse(SDL_FALSE);
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SDL_SetRelativeMouseMode(SDL_FALSE);
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show_cursor_prev = SDL_ShowCursor(1);
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@ -3326,6 +3331,13 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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SDL_SetError("No message system available");
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}
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if (current_window) {
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SDL_RaiseWindow(current_window);
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if (mouse_captured) {
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SDL_CaptureMouse(SDL_TRUE);
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}
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}
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SDL_ShowCursor(show_cursor_prev);
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SDL_SetRelativeMouseMode(relative_mode);
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@ -219,6 +219,19 @@ WIN_SetRelativeMouseMode(SDL_bool enabled)
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return 0;
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}
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static int
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WIN_CaptureMouse(SDL_Window *window)
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{
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if (!window) {
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ReleaseCapture();
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} else {
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const SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SetCapture(data->hwnd);
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}
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return 0;
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}
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void
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WIN_InitMouse(_THIS)
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{
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@ -230,6 +243,7 @@ WIN_InitMouse(_THIS)
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mouse->FreeCursor = WIN_FreeCursor;
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mouse->WarpMouse = WIN_WarpMouse;
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mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
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mouse->CaptureMouse = WIN_CaptureMouse;
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SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
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@ -330,6 +330,29 @@ X11_SetRelativeMouseMode(SDL_bool enabled)
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return -1;
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}
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static int
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X11_CaptureMouse(SDL_Window *window)
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{
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Display *display = GetDisplay();
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if (window) {
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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const unsigned int mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask;
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const int rc = X11_XGrabPointer(display, data->xwindow, False,
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mask, GrabModeAsync, GrabModeAsync,
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None, None, CurrentTime);
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if (rc != GrabSuccess) {
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return SDL_SetError("X server refused mouse capture");
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}
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} else {
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X11_XUngrabPointer(display, CurrentTime);
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}
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X11_XSync(display, False);
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return 0;
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}
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void
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X11_InitMouse(_THIS)
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{
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mouse->FreeCursor = X11_FreeCursor;
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mouse->WarpMouse = X11_WarpMouse;
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mouse->SetRelativeMouseMode = X11_SetRelativeMouseMode;
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mouse->CaptureMouse = X11_CaptureMouse;
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SDL_SetDefaultCursor(X11_CreateDefaultCursor());
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}
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