mirror of https://github.com/encounter/SDL.git
Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state Fixes https://github.com/libsdl-org/SDL/issues/5261
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@ -1432,7 +1432,7 @@ static void UpdateEventsForDeviceRemoval(int device_index, Uint32 type)
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SDL_small_free(events, isstack);
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}
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static void
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void
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SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
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{
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int i, j;
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@ -152,6 +152,7 @@ extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers)
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extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
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extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
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extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
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extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick);
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extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick,
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Uint8 axis, Sint16 value);
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extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick,
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@ -852,7 +852,18 @@ WGI_JoystickUpdate(SDL_Joystick *joystick)
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, ×tamp);
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if (SUCCEEDED(hr) && timestamp != hwdata->timestamp) {
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UINT32 i;
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SDL_bool all_zero = SDL_TRUE;
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/* The axes are all zero when the application loses focus */
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for (i = 0; i < naxes; ++i) {
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if (axes[i] != 0.0f) {
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all_zero = SDL_FALSE;
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break;
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}
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}
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if (all_zero) {
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SDL_PrivateJoystickForceRecentering(joystick);
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} else {
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for (i = 0; i < nbuttons; ++i) {
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SDL_PrivateJoystickButton(joystick, (Uint8) i, buttons[i]);
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}
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@ -862,6 +873,7 @@ WGI_JoystickUpdate(SDL_Joystick *joystick)
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for (i = 0; i < naxes; ++i) {
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SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)((int) (axes[i] * 65535) - 32768));
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}
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}
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hwdata->timestamp = timestamp;
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}
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